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		<title>Heavy Wristguards</title>
		<link>http://pwikatatonia.wordpress.com/2009/10/03/heavy-wristguards/</link>
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		<pubDate>Sat, 03 Oct 2009 15:50:22 +0000</pubDate>
		<dc:creator>pwikatatonia</dc:creator>
				<category><![CDATA[Armor]]></category>
		<category><![CDATA[Heavy]]></category>
		<category><![CDATA[Twilight (TT)]]></category>
		<category><![CDATA[Wearing]]></category>

		<guid isPermaLink="false">http://pwikatatonia.wordpress.com/?p=318</guid>
		<description><![CDATA[TT70 Wrist Requires: 5 Framework Drum 10 Mysterious Skull 2 Ultimate Substante TT80 Wrist Requeriments: 5 Feng&#8217;s Black Armor 5 Frenzy Lion&#8217;s Skin 10 Klunky Sword 1 Souledge: Vambrances of Might 9 Ultimates Substances TT90 Wrist Requires: 5 Forshura&#8217;s Armor 5 Iron Plate of Darkness 10 Stone of Sacred Temple 12 ultimete Substance TT80 Wrist [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=pwikatatonia.wordpress.com&amp;blog=9561679&amp;post=318&amp;subd=pwikatatonia&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h3 style="text-align:center;"><span style="color:#ff6600;"><strong>TT70 Wrist</strong></span></h3>
<h3 style="text-align:center;"><a rel="attachment wp-att-319" href="http://pwikatatonia.wordpress.com/2009/10/03/heavy-wristguards/wtt70-2/"><img class="aligncenter size-full wp-image-319" title="wtt70" src="http://pwikatatonia.files.wordpress.com/2009/10/wtt701.jpg?w=342&#038;h=363" alt="wtt70" width="342" height="363" /></a></h3>
<p style="text-align:left;">Requires:</p>
<p style="text-align:left;">5 Framework Drum</p>
<p style="text-align:left;">10 Mysterious Skull</p>
<p style="text-align:left;">2 Ultimate Substante</p>
<p style="text-align:left;">
<h3 style="text-align:center;"><span style="color:#ff6600;"><strong>TT80 Wrist</strong></span></h3>
<p style="text-align:left;"><a rel="attachment wp-att-320" href="http://pwikatatonia.wordpress.com/2009/10/03/heavy-wristguards/wtt80/"><img class="aligncenter size-full wp-image-320" title="wtt80" src="http://pwikatatonia.files.wordpress.com/2009/10/wtt80.jpg?w=338&#038;h=386" alt="wtt80" width="338" height="386" /></a></p>
<p style="text-align:left;">Requeriments:</p>
<p style="text-align:left;">5 Feng&#8217;s Black Armor</p>
<p style="text-align:left;">5 Frenzy Lion&#8217;s Skin</p>
<p style="text-align:left;">10 Klunky Sword</p>
<p style="text-align:left;"><span style="color:#339966;"><strong>1 Souledge: Vambrances of Might</strong></span></p>
<p style="text-align:left;">9 Ultimates Substances</p>
<p style="text-align:left;">
<h3 style="text-align:center;"><span style="color:#ff6600;"><strong>TT90 Wrist</strong></span></h3>
<h3 style="text-align:center;"><a rel="attachment wp-att-321" href="http://pwikatatonia.wordpress.com/2009/10/03/heavy-wristguards/wtt90/"><img class="aligncenter size-full wp-image-321" title="wtt90" src="http://pwikatatonia.files.wordpress.com/2009/10/wtt90.jpg?w=351&#038;h=383" alt="wtt90" width="351" height="383" /></a></h3>
<p style="text-align:left;">
<p style="text-align:left;">Requires:</p>
<p style="text-align:left;">5 Forshura&#8217;s Armor</p>
<p style="text-align:left;">5 Iron Plate of Darkness</p>
<p style="text-align:left;">10 Stone of Sacred Temple</p>
<p style="text-align:left;">12 ultimete Substance</p>
<p style="text-align:left;">
<h3 style="text-align:center;"><span style="color:#ffcc00;"><strong>TT80 Wrist</strong></span></h3>
<p style="text-align:center;"><a rel="attachment wp-att-322" href="http://pwikatatonia.wordpress.com/2009/10/03/heavy-wristguards/tt80w/"><img class="aligncenter size-full wp-image-322" title="tt80w" src="http://pwikatatonia.files.wordpress.com/2009/10/tt80w.jpg?w=184&#038;h=366" alt="tt80w" width="184" height="366" /></a></p>
<p style="text-align:left;">Requires:</p>
<p style="text-align:left;">2 Ancient Serpent&#8217;s Orb</p>
<p style="text-align:left;">8 Tough Shard of Gold Armor</p>
<p style="text-align:left;">16 Klunky Sword</p>
<p style="text-align:left;">18 Ultimate Substance</p>
<p style="text-align:left;">
<h3 style="text-align:center;"><span style="color:#ffcc00;"><strong>TT90 Wrist</strong></span></h3>
<h3 style="text-align:center;"><a rel="attachment wp-att-324" href="http://pwikatatonia.wordpress.com/2009/10/03/heavy-wristguards/tt90w/"><img class="aligncenter size-full wp-image-324" title="-tt90w" src="http://pwikatatonia.files.wordpress.com/2009/10/tt90w.jpg?w=183&#038;h=405" alt="-tt90w" width="183" height="405" /></a></h3>
<p style="text-align:left;">Requires:</p>
<p style="text-align:left;">2 Evil Minion&#8217;s Shell</p>
<p style="text-align:left;">8 Antennas of Consumer of Souls</p>
<p style="text-align:left;">16 Stone of Sacred temple</p>
<p style="text-align:left;"><strong><span style="color:#339966;">1 Souledge: Tiger Roar Bracer&#8217;s</span></strong></p>
<p style="text-align:left;">24 Ultimate Substance</p>
<p style="text-align:left;">
<h3 style="text-align:center;"><span style="color:#ffcc00;"><strong>TT99 Wirst</strong></span></h3>
<h3 style="text-align:center;"><a rel="attachment wp-att-325" href="http://pwikatatonia.wordpress.com/2009/10/03/heavy-wristguards/wtt99/"><img class="aligncenter size-full wp-image-325" title="wtt99" src="http://pwikatatonia.files.wordpress.com/2009/10/wtt99.jpg?w=184&#038;h=407" alt="wtt99" width="184" height="407" /></a></h3>
<p style="text-align:left;">Requires:</p>
<p style="text-align:left;">2 Sorceress&#8217;s Soul</p>
<p style="text-align:left;">8 Shards of Darkness</p>
<p style="text-align:left;">16 Sign of Temple</p>
<p style="text-align:left;"><span style="color:#339966;"><strong>1 Souledge: Mountcrasher Bracer</strong></span></p>
<p style="text-align:left;">30 Ultimate Substance</p>
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			<media:title type="html">pwikatatonia</media:title>
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			<media:title type="html">wtt70</media:title>
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			<media:title type="html">wtt80</media:title>
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			<media:title type="html">-tt90w</media:title>
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			<media:title type="html">wtt99</media:title>
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	</item>
		<item>
		<title>Heavy Boots</title>
		<link>http://pwikatatonia.wordpress.com/2009/10/03/heavy-boots/</link>
		<comments>http://pwikatatonia.wordpress.com/2009/10/03/heavy-boots/#comments</comments>
		<pubDate>Sat, 03 Oct 2009 12:32:20 +0000</pubDate>
		<dc:creator>pwikatatonia</dc:creator>
				<category><![CDATA[Armor]]></category>
		<category><![CDATA[Heavy]]></category>
		<category><![CDATA[Twilight (TT)]]></category>
		<category><![CDATA[Wearing]]></category>

		<guid isPermaLink="false">http://pwikatatonia.wordpress.com/?p=305</guid>
		<description><![CDATA[TT70 Boots Requires: 5 Ancient Serpent&#8217;s Skin 10 Misterious Skull 2 Ultimate Substance TT80 Boots Requires: 5 Tough Shard of Gold Armor 5 Ancient Serpent&#8217;s Blood 10 Klunky Sword 1 Souledge: Greaves of Might 9 Ultimate Substance TT90 Boots Requires: 5 Sorceress&#8217;s hand 5 Evil Minion&#8217;s Horn 10 Stone of Sacred Temple 12 Ultimate Substance [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=pwikatatonia.wordpress.com&amp;blog=9561679&amp;post=305&amp;subd=pwikatatonia&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h3 style="text-align:center;"><span style="color:#ff6600;"><strong>TT70 Boots</strong></span></h3>
<p><span style="color:#ff6600;"><strong><a rel="attachment wp-att-306" href="http://pwikatatonia.wordpress.com/2009/10/03/heavy-boots/boott60-2/"><img class="aligncenter size-full wp-image-306" title="boott60" src="http://pwikatatonia.files.wordpress.com/2009/10/boott601.jpg?w=332&#038;h=369" alt="boott60" width="332" height="369" /></a></strong></span></p>
<p><span style="color:#808080;">Requires:</span></p>
<p><span style="color:#808080;">5 Ancient Serpent&#8217;s Skin</span></p>
<p><span style="color:#808080;">10 Misterious Skull</span></p>
<p><span style="color:#808080;">2 Ultimate Substance</span></p>
<h3 style="text-align:center;"><span style="color:#808080;"><span style="color:#ff6600;"><strong>TT80 Boots</strong></span></span></h3>
<p><span style="color:#808080;"><span style="color:#ff6600;"><strong><a rel="attachment wp-att-307" href="http://pwikatatonia.wordpress.com/2009/10/03/heavy-boots/btt80/"><img class="aligncenter size-full wp-image-307" title="btt80" src="http://pwikatatonia.files.wordpress.com/2009/10/btt80.jpg?w=344&#038;h=388" alt="btt80" width="344" height="388" /></a></strong></span></span></p>
<p><span style="color:#808080;"><span style="color:#ff6600;"><span style="color:#808080;">Requires:</span></span></span></p>
<p><span style="color:#808080;"><span style="color:#ff6600;"><span style="color:#808080;">5 Tough Shard of Gold Armor</span></span></span></p>
<p><span style="color:#808080;"><span style="color:#ff6600;"><span style="color:#808080;">5 Ancient Serpent&#8217;s Blood</span></span></span></p>
<p><span style="color:#808080;"><span style="color:#ff6600;"><span style="color:#808080;">10 Klunky Sword</span></span></span></p>
<p><span style="color:#808080;"><span style="color:#ff6600;"><span style="color:#808080;"><span style="color:#339966;"><strong>1 Souledge: Greaves of Might</strong></span></span></span></span></p>
<p><span style="color:#808080;"><span style="color:#ff6600;"><span style="color:#808080;"><span style="color:#339966;"><span style="color:#808080;">9 Ultimate Substance</span></span></span></span></span></p>
<h3 style="text-align:center;"><span style="color:#808080;"><span style="color:#ff6600;"><span style="color:#808080;"><span style="color:#339966;"><span style="color:#808080;"><span style="color:#ff6600;"><strong>TT90 Boots</strong></span></span></span></span></span></span></h3>
<p><a rel="attachment wp-att-309" href="http://pwikatatonia.wordpress.com/2009/10/03/heavy-boots/boott90/"><img class="aligncenter size-full wp-image-309" title="boott90" src="http://pwikatatonia.files.wordpress.com/2009/10/boott90.jpg?w=358&#038;h=389" alt="boott90" width="358" height="389" /></a></p>
<p>Requires:</p>
<p>5 Sorceress&#8217;s hand</p>
<p>5 Evil Minion&#8217;s Horn</p>
<p>10 Stone of Sacred Temple</p>
<p>12 Ultimate Substance</p>
<h3 style="text-align:center;"><strong><span style="color:#ffcc00;">TT80 Boots</span></strong></h3>
<h3 style="text-align:center;"><a rel="attachment wp-att-310" href="http://pwikatatonia.wordpress.com/2009/10/03/heavy-boots/tt80/"><img class="aligncenter size-full wp-image-310" title="-tt80" src="http://pwikatatonia.files.wordpress.com/2009/10/tt80.jpg?w=183&#038;h=366" alt="-tt80" width="183" height="366" /></a></h3>
<p style="text-align:left;">Requires:</p>
<p style="text-align:left;">2 Ancient Serpent&#8217;s Orb</p>
<p style="text-align:left;">8 Giant Ape&#8217;s Skin</p>
<p style="text-align:left;">16 Klunky Sword</p>
<p style="text-align:left;">18 Ultimate Substance</p>
<p style="text-align:left;">
<h3 style="text-align:center;"><span style="color:#ffcc00;"><strong>TT90Boots</strong></span></h3>
<h3 style="text-align:left;"><a rel="attachment wp-att-311" href="http://pwikatatonia.wordpress.com/2009/10/03/heavy-boots/ttboot/"><img class="aligncenter size-full wp-image-311" title="-ttboot" src="http://pwikatatonia.files.wordpress.com/2009/10/ttboot.jpg?w=184&#038;h=407" alt="-ttboot" width="184" height="407" /></a></h3>
<p style="text-align:left;">Requires:</p>
<p style="text-align:left;">2 Evil Minion&#8217;s Shell</p>
<p style="text-align:left;">8 Giant Beast&#8217;s Armor</p>
<p style="text-align:left;">16 Stone of Sacred Temple</p>
<p style="text-align:left;"><span style="color:#339966;"><strong>1 Souledge: Tiger Roar Greaves</strong></span></p>
<p style="text-align:left;">24 Ultimate Substance</p>
<p style="text-align:left;">
<h3 style="text-align:center;"><span style="color:#ffcc00;"><strong>TT99 Boots</strong></span></h3>
<h3 style="text-align:left;"><a rel="attachment wp-att-312" href="http://pwikatatonia.wordpress.com/2009/10/03/heavy-boots/boott99-2/"><img class="aligncenter size-full wp-image-312" title="boott99" src="http://pwikatatonia.files.wordpress.com/2009/10/boott991.jpg?w=187&#038;h=405" alt="boott99" width="187" height="405" /></a></h3>
<p style="text-align:left;">Requires:</p>
<p style="text-align:left;">2 Giant Beast&#8217;s Footprint</p>
<p style="text-align:left;">8 Evil Minion&#8217;s Burnning Hearth</p>
<p style="text-align:left;">16 Sign of the Temple</p>
<p style="text-align:left;"><span style="color:#339966;"><strong>1 Souledge: Mountcrasher Greaves</strong></span></p>
<p style="text-align:left;">30 Ultimate Substance</p>
<p><span style="color:#ff6600;"><span style="color:#808080;"><br />
</span></span></p>
<p style="text-align:left;"><span style="color:#ff6600;"><strong><br />
</strong></span></p>
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			<media:title type="html">boott60</media:title>
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		<item>
		<title>Heavy Leggings</title>
		<link>http://pwikatatonia.wordpress.com/2009/10/03/heavy-leggings/</link>
		<comments>http://pwikatatonia.wordpress.com/2009/10/03/heavy-leggings/#comments</comments>
		<pubDate>Sat, 03 Oct 2009 12:00:22 +0000</pubDate>
		<dc:creator>pwikatatonia</dc:creator>
				<category><![CDATA[Armor]]></category>
		<category><![CDATA[Heavy]]></category>
		<category><![CDATA[Twilight (TT)]]></category>
		<category><![CDATA[Wearing]]></category>

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		<description><![CDATA[TT70 Legg Requires: 5 Forshura&#8217;s armor 10 Misterious Skull 2 Ultimate Substance TT80 Legg Requires: 5 Giant Ape&#8217;s Skin 5 Feng&#8217;s Black Armor 10 Klunky Sword Souledge: Cruisses of Might 9 Ultimate Substance TT90 Legg Requires: 5 Antenna of Consumer Souls 5 Sacred Mother&#8217;s Orb 10 Stone of Sacred Temple 12 Ultimate Substance TT80 Legg [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=pwikatatonia.wordpress.com&amp;blog=9561679&amp;post=283&amp;subd=pwikatatonia&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h3 style="text-align:center;"><strong><span style="color:#ff6600;">TT70 Legg</span></strong></h3>
<h3 style="text-align:left;"><a rel="attachment wp-att-285" href="http://pwikatatonia.wordpress.com/2009/10/03/heavy-leggings/legtt70-2/"><img class="aligncenter size-full wp-image-285" title="legtt70" src="http://pwikatatonia.files.wordpress.com/2009/10/legtt701.jpg?w=329&#038;h=372" alt="legtt70" width="329" height="372" /></a></h3>
<p style="text-align:left;">Requires:</p>
<p style="text-align:left;">5 Forshura&#8217;s armor</p>
<p style="text-align:left;">10 Misterious Skull</p>
<p style="text-align:left;">2 Ultimate Substance</p>
<p style="text-align:left;">
<h3 style="text-align:center;"><span style="color:#ff6600;"><strong>TT80 Legg</strong></span></h3>
<p style="text-align:left;"><a rel="attachment wp-att-294" href="http://pwikatatonia.wordpress.com/2009/10/03/heavy-leggings/legtt80-2/"><img class="aligncenter size-full wp-image-294" title="legtt80" src="http://pwikatatonia.files.wordpress.com/2009/10/legtt801.jpg?w=349&#038;h=389" alt="legtt80" width="349" height="389" /></a></p>
<p style="text-align:left;">Requires:</p>
<p style="text-align:left;">5 Giant Ape&#8217;s Skin</p>
<p style="text-align:left;">5 Feng&#8217;s Black Armor</p>
<p style="text-align:left;">10 Klunky Sword</p>
<p style="text-align:left;"><strong><span style="color:#339966;">Souledge: Cruisses of Might</span></strong></p>
<p style="text-align:left;">9 Ultimate Substance</p>
<p style="text-align:left;">
<h3 style="text-align:center;"><span style="color:#ff6600;"><strong>TT90 Legg</strong></span></h3>
<p><a rel="attachment wp-att-287" href="http://pwikatatonia.wordpress.com/2009/10/03/heavy-leggings/legtt90/"><img class="aligncenter size-full wp-image-287" title="legtt90" src="http://pwikatatonia.files.wordpress.com/2009/10/legtt90.jpg?w=356&#038;h=392" alt="legtt90" width="356" height="392" /></a></p>
<p>Requires:</p>
<p>5 Antenna of Consumer Souls</p>
<p>5 Sacred Mother&#8217;s Orb</p>
<p>10 Stone of Sacred Temple</p>
<p>12 Ultimate Substance</p>
<h3 style="text-align:center;"><strong><span style="color:#ffcc00;">TT80 Legg</span></strong></h3>
<p style="text-align:center;"><a rel="attachment wp-att-288" href="http://pwikatatonia.wordpress.com/2009/10/03/heavy-leggings/ttleg70/"><img class="aligncenter size-full wp-image-288" title="TTleg70" src="http://pwikatatonia.files.wordpress.com/2009/10/ttleg70.jpg?w=187&#038;h=368" alt="TTleg70" width="187" height="368" /></a></p>
<p style="text-align:left;">Requires:</p>
<p style="text-align:left;">2 Feng&#8217;s Steel Armor</p>
<p style="text-align:left;">8 Feng&#8217;s Iron Bar</p>
<p style="text-align:left;">16 Klunky Sword</p>
<p style="text-align:left;">18 Ultimate Substance</p>
<p style="text-align:left;">
<h3 style="text-align:center;"><strong><span style="color:#ffcc00;">TT90Legg</span></strong></h3>
<p style="text-align:left;"><a rel="attachment wp-att-289" href="http://pwikatatonia.wordpress.com/2009/10/03/heavy-leggings/ttleg80/"><img class="aligncenter size-full wp-image-289" title="TTleg80" src="http://pwikatatonia.files.wordpress.com/2009/10/ttleg80.jpg?w=188&#038;h=413" alt="TTleg80" width="188" height="413" /></a></p>
<p style="text-align:left;">Requires:</p>
<p style="text-align:left;">2 Power of the seven Luminaries</p>
<p style="text-align:left;">8 Wheel of the Seven Luminaries</p>
<p style="text-align:left;">16 Stone of Sacred Temple</p>
<p style="text-align:left;"><span style="color:#339966;"><strong>Souledge: Tiger Roar Leggings</strong></span></p>
<p style="text-align:left;">24 Ultimate Substance</p>
<p style="text-align:left;">
<h3 style="text-align:center;"><strong><span style="color:#ffcc00;">TT99 Legg</span></strong></h3>
<p><strong><span style="color:#ffcc00;"><a rel="attachment wp-att-299" href="http://pwikatatonia.wordpress.com/2009/10/03/heavy-leggings/ttleg90-2/"><img class="aligncenter size-full wp-image-299" title="TTleg90" src="http://pwikatatonia.files.wordpress.com/2009/10/ttleg901.jpg?w=186&#038;h=408" alt="TTleg90" width="186" height="408" /></a></span></strong></p>
<p><span style="color:#333333;">Requires:</span></p>
<p><span style="color:#333333;">2 Ghost Lord&#8217;s Protection</span></p>
<p><span style="color:#333333;">8 Ghost Lord&#8217;s dark Aura</span></p>
<p><span style="color:#333333;">16 Sign of Twilight</span></p>
<p><span style="color:#333333;"><span style="color:#339966;"><strong>1 Souledge: Mountcrasher Cuisses</strong></span></span></p>
<p><span style="color:#333333;"><span style="color:#339966;"><span style="color:#333333;">30 Ultimate Substance</span><br />
</span></span></p>
<p><span style="color:#ffcc00;"><span style="color:#888888;"><br />
</span></span></p>
<p><span style="color:#ffcc00;"><span style="color:#888888;"><br />
</span></span></p>
<p style="text-align:left;">
<p style="text-align:left;">
<p style="text-align:left;">
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		<title>Cube Of Fate (COF)</title>
		<link>http://pwikatatonia.wordpress.com/2009/09/27/cube-of-fate-cof/</link>
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		<pubDate>Sun, 27 Sep 2009 17:23:54 +0000</pubDate>
		<dc:creator>pwikatatonia</dc:creator>
				<category><![CDATA[Cube Of Fate (COF)]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[Quests]]></category>
		<category><![CDATA[Repeateable quests]]></category>

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		<description><![CDATA[Cube of Fate The Cube of Fate is a solo dungeon (shared instance) that you can enter starting at level 40. There are 50 rooms in the puzzle dungeon, each with it&#8217;s own unique challenge to complete. Once you complete a room&#8217;s challenge, you will receive a random six sided die that will move you [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=pwikatatonia.wordpress.com&amp;blog=9561679&amp;post=280&amp;subd=pwikatatonia&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h2><span style="color:#0000ff;"><span style="text-decoration:underline;"><strong><span style="font-size:large;"><strong>Cube of Fate</strong></span></strong></span></span></h2>
<p>The Cube of Fate is a solo dungeon (shared instance) that you can enter starting at level 40. There are 50 rooms in the puzzle dungeon, each with it&#8217;s own unique challenge to complete. Once you complete a room&#8217;s challenge, you will receive a random six sided die that will move you forward throughout the dungeon. The objective is to reach room 50, however if you fail a challenge or are killed along the way, you will respawn back in room 1 with the option to either exit the Cube, or start the puzzle all over again.</p>
<p>While the Cube can be very frustrating at times, it can also be very rewarding. You could spend a few million coins and come out empty handed, or you could spend 100k and come out with a few million coins, 20 Mysterious Chips, and over 350,000 XP! It&#8217;s completely random, though patience and persistence will certainly help.</p>
<p>You can only do this quest once per day (well, on the days you can afford it).</p>
<h3><span style="color:#0000ff;"><span style="text-decoration:underline;"><strong><strong>Requirements</strong></strong></span></span></h3>
<p>* Level 40+ to enter<br />
* 1 Badge of Honor, which you can get once per day from the Adventure Assistants/Khatru Pup in each of the 6 major cities<br />
* 10-30 Mirage Celestones. Each Celestone can be exchanged for 2 Dice Tickets, and each room requires 1 Dice Ticket to begin the challenge. Some rooms have very difficult challenges, and can be bypassed by paying additional Dice Tickets<br />
* 400-600k.  Several rooms require 100-200k coins to pass, although usually you are given a chance to win additional coins back<br />
* Patience. Some days it&#8217;s going to be really easy, and some days it will be impossible to finish. Understand that going in, the Cube is completely random</p>
<h3><span style="color:#0000ff;"><span style="text-decoration:underline;"><strong><span style="font-size:medium;"><strong>Rewards</strong></span></strong></span></span></h3>
<p>* XP!  At level 70-79, it&#8217;s worth 350,000 XP and 70,000 spirit IF you reach room 50, at 80+ it&#8217;s 400k/80k<br />
* Money.  Several rooms have a chance to win either 1 million or 5 million coins<br />
* Mysterious Chips. Up to 20 per run (5 per room, 4 chip rooms), can be traded for Legendary Molds at the Mysterious Vendor in Thousand Streams City<br />
* ??????. At 80+ you get a chance to enter the Cube Lottery, but it&#8217;s still not translated into English, so I&#8217;m unsure what the rewards are though database sites do show some legendary gear that comes from the lottery<br />
* Pages of Fate. At level 90+, you don&#8217;t get a XP reward for completing the Cube of Fate, but you do get pages that you can trade for your Demon/Sage skill books</p>
<h3><span style="color:#0000ff;"><span style="text-decoration:underline;"><strong><span style="font-size:medium;"><strong>Challenge Rooms</strong></span></strong></span></span></h3>
<p><strong><span style="color:green;">Good rooms</span>, <span style="color:orange;">meh rooms</span>, <span style="color:red;">rooms that really suck</span></strong></p>
<p>[1] <span style="color:#ffffff;"><strong>Fate&#8217;s Beginning</strong></span><br />
Trade your Duty Badge for a Puzzle Cube at the Room 1 Teleport Master<br />
Use the Forge beside him to repair, buy potions, and exchange Mirage Celestones for Dice Tickets<br />
Choose &#8216;Start the Challenge&#8217; to exchange your Puzzle Cube and 1 Dice Ticket, for a random die (1-6)<br />
Right click on the die, and you&#8217;ll move forward that many rooms i.e. if you get a 5 die and you&#8217;re in room 1, you&#8217;ll end up in room 6</p>
<p>[2] <span style="color:#ffffff;"><strong>Chest of Mystery</strong></span><br />
Open 5 chests for quest items, get a die.</p>
<p>[3] <span style="color:#ffffff;"><strong>Slaughterhouse</strong></span><br />
Kill 5 monsters, get a die.</p>
<p>[4] <span style="color:#ffffff;"><strong>Mice Bashing</strong></span><br />
Kill 10 monsters, 1 hit each, use auto attack, get a die. (venos use this room to train his Herc&#8217;s)</p>
<p>[5] <span style="color:#ffffff;"><strong>Count the Apples</strong></span><br />
Count either the red, white, or blue wisps.  Choose correctly, get a die.</p>
<p>[6] <strong><span style="color:orange;">Open Sesame</span></strong><br />
Kill the boss mob in this room, who does a very weak AOE dmg (~100 every few seconds)<br />
When he dies a Teleport Master will spawn, talk to him to get a die<br />
The boss will respawn in about 20 seconds, so make it fast and don&#8217;t AFK on auto attack for too long</p>
<p>[7] <span style="color:#ffffff;"><strong>Have a Listen</strong></span><br />
Talk to the butterfly NPC to start the challenge<br />
The goal is to find out which monsters have sound effects, the ones with the fire noise will 1 hit kill you, so slowly approach them until you find the monsters with no sound, and run through them to the other side<br />
Try the 2 mobs against the left hand wall</p>
<p>[8] <strong><span style="color:green;">Try Your Luck</span></strong><br />
Costs 100k, open 10 chests and receive either a Sadness Card (sells for 1 coin), or a Ecstasy Card (sells for 1,000,000 coins)</p>
<p>[9] <span style="color:#ffffff;"><strong>100 Second Stand</strong></span><br />
Stay alive for 100 seconds<br />
The mob in the center does AOE dmg, while the moving mobs do weak physical<br />
Run to the corner of the room and kill any monsters that follow you, then just tank the AOE dmg</p>
<p>[10] <span style="color:#ffffff;"><strong>Bombs Away!</strong></span><br />
A time bomb is attached to you and will detonate in 10 minutes<br />
Once you reach the NPC in room 17 (or higher) ask him to diffuse the bomb<br />
If you fail before the bomb goes off, make sure you have the NPC in room 1 diffuse the bomb</p>
<p>[11] <span style="color:#ffffff;"><strong>Bored &#8230;</strong></span><br />
Jail room, simply wait 3 minutes and you&#8217;ll get a die<br />
BE CAREFUL, this room is PK enabled (whether you&#8217;re blue or not), so don&#8217;t AFK here</p>
<p>[12] <span style="color:#ffffff;"><strong>Choices of Fate</strong></span><br />
Receive a random token, either 1 room back, or 1-6 rooms forward<br />
Right click to use it like a die</p>
<p>[13] <span style="color:#ffffff;"><strong>Squad of Six</strong></span><br />
Either talk to the NPC while having 5 squad mates in the room, or pay 3 Dice Tickets to bypass the challenge</p>
<p>[14] <strong><span style="color:red;">I Don&#8217;t Wanna Leave</span></strong><br />
The objective of this room is to get a die once someone in the room dies, so, you can either wait for someone to enter and then PK them<br />
Or simply get yourself killed and start over at room 1<br />
To kill yourself, run into the corner with the plant mob, which will debuff your HP by 80%, then agro the mob in the middle</p>
<p>[15] <strong><span style="color:green;">Mystical Messenger</span></strong><br />
First of four rooms where you can get Mysterious Chips (up to 5 per room)<br />
You have 60 seconds to kill as many mobs as you can<br />
You must turn the quest in at the middle NPC before the timer runs out, or you get 0 chips<br />
You can only do the Kill for Thrills quest once per day, in each of the four rooms, for a maximum of 20 Mysterious Chips per run</p>
<p>[16]<span style="color:#ffffff;"> <strong>Fight the Demon</strong></span><br />
Must kill a very tough mob, only possible with a squad of people in the same room<br />
Or you can pay X dice tickets to bypass the challenge and get a die</p>
<p>[17] <strong><span style="color:green;">Ecstasy or Sadness</span></strong><br />
Another chest room, pay 100k, open 10 chests, can either win 1 coin, or 1,000,000 coins</p>
<p>[18] <strong><span style="color:red;">Not Enough Yet</span></strong><br />
When you enter, you&#8217;re given 9 Robber cards, but you need 10 to complete the quest and move on<br />
You can either wait for someone else to come in and give you one of their cards, or<br />
Use your Town Portal skill to go back to room 1</p>
<p>[19] <strong><span style="color:green;">Happy Hold-up</span></strong><br />
Talk to the NPC, get 5 extra Dice Tickets, and a die</p>
<p>[20] <span style="color:#ffffff;"><strong>Another Choice of Fate</strong></span><br />
Receive a random token, either 1-3 rooms back, or 1-6 rooms forward<br />
Right click to use it like a die</p>
<p>[21] <span style="color:#ffffff;"><strong>Beast Hunter</strong></span><br />
Kill 2 mobs in 2 minutes, can be difficult depending on your level<br />
For example, level 70-79 have to kill level 75 mobs, easier at level 79 than at level 70</p>
<p>[22] <strong><span style="color:green;">Mystical Messenger</span></strong><br />
Second of four rooms you can get Mysterious Chips in, same challenge, 60 seconds to kill 1-5 mobs</p>
<p>[23] <span style="color:#ffffff;"><strong>Real or Fake</strong></span><br />
Must kill 1 mob, some are weak (never met one), most are hard, kite, use pots, not too difficult</p>
<p>[24] <span style="color:#ffffff;"><strong>Consequence</strong></span><br />
Open 5 chests, get a die<br />
You can change the amount of chests required to complete the challenge, to either 5, 20, or 100 chests<br />
Leave it at 5, otherwise Karma will bite you in the ass ^^</p>
<p>[25] <span style="color:#ffffff;"><strong>Dragon Gate</strong></span><br />
Run through the exploding hands, simply wait for them to explode them move through the circle<br />
Reach the opposite corner and talk to the NPC for your die</p>
<p>[26] <span style="color:#ffffff;"><strong>Death Judge</strong></span><br />
Must loot 5 chests, guarded by a mob that will 1 hit kill you<br />
The mob moves very, very slow, so you can have him chase you to the corner of the room<br />
Then run back and loot 2 chests, rinse, repeat</p>
<p>[27] <span style="color:#ffffff;"><strong>Try to Listen EX</strong></span><br />
Same as the previous listen room, try the 2 mobs 2nd from the right wall</p>
<p>[28] <span style="color:#ffffff;"><strong>Count the Apples EX</strong></span><br />
Same as the first room, count either the red, white, or blue wisps (it&#8217;s random which one the NPC will ask for)</p>
<p>[29]<span style="color:#ffffff;"> <strong>Slaughterhouse EX</strong></span><br />
Kill 5 mobs, no time limit</p>
<p>[30] <span style="color:#ffffff;"><strong>100 Second Stand EX</strong></span><br />
Stay alive for 100 seconds, the AOE does more damage in this room, fairly easy with a HP charm</p>
<p>[31] <strong><span style="color:green;">Mystical Messenger</span></strong><br />
Third of the four Mysterious Chip rooms</p>
<p>[32] <span style="color:#ffffff;"><strong>So Bored</strong></span><br />
Jail room, simply wait 5 minutes and you&#8217;ll receive a die, PK enabled so don&#8217;t AFK</p>
<p>[33] <span style="color:#ffffff;"><strong>Monster Trapper</strong></span><br />
Kill 2 mobs in 2 minutes</p>
<p>[34] <strong><span style="color:red;">Steadfast</span></strong><br />
Same as room 14, either kill another player, or kill yourself and start over. If you do manage to kill another player here, walk along to wall to the opposite corner of the room to avoid agressing the middle ball, and make sure you talk to the NPC twice. The corner mobs only do a debuff which you can relog to clear (once you use the die)</p>
<p>[35] <span style="color:#ffffff;"><strong>Life Diverged, Again</strong></span><br />
Receive a random token, either 3 rooms back, or 1-6 rooms forward<br />
Right click to use it like a die</p>
<p>[36]<span style="color:#ffffff;"> <strong>Crazy Chest</strong></span><br />
Loot 10 chests, get a die</p>
<p>[37] <strong><span style="color:green;">Great Luck</span></strong><br />
Pay 200,000 coins, get a box with random goodies inside<br />
Can include 1-3 Mirage Celestones, 5-10 Dice Tickets, or 2 Do-All Cards (can be made into Robber or Bully Cards)</p>
<p>[38] <strong><span style="color:red;">Dragon Gate EX</span></strong><br />
Same as room 25, except little insects run around that can 1 hit kill you, need to avoid both them and the exploding hands, for an easy time hug the walls tightly to avoid the insect patrols</p>
<p>[39] <span style="color:#ffffff;"><strong>Consequence II</strong></span><br />
Open 20 chests, get a die<br />
You can change the amount of chests required to complete the challenge, to either 5, 20, or 100 chests<br />
Leave it at 5, otherwise Karma will bite you in the ass ^^</p>
<p>[40] <strong><span style="color:green;">Sadness or Ecstasy</span></strong><br />
Pay 100,000 coins, open 10 chests, either win 1 coin, or 5,000,000 coins</p>
<p>[41] <strong><span style="color:orange;">Squad of Three</span></strong><br />
Create a squad of 3 players in the same room, or pay 10 Dice Tickets to bypass the challenge</p>
<p>[42] <strong><span style="color:green;">Mystical Messenger</span></strong><br />
The final Mysterious Chip room, 5 mobs, 60 seconds</p>
<p>[43] <span style="color:#ffffff;"><strong>Take Down the Demon</strong></span><br />
Need a squad to kill these mobs, pay X Dice Tickets to bypass the challenge</p>
<p>[44] <span style="color:#ffffff;"><strong>Bomber Mania</strong></span><br />
A time bomb is attached to you, must reach room 50 in 10 minutes or less<br />
Talk to the NPC in room 50 to diffuse the bomb</p>
<p>[45] <strong><span style="color:orange;">Open, open sesame!</span></strong><br />
Same as room 6, kill a boss mob (weak, 100 dmg AOE) that has tons of hit points, takes 20-40 minutes depending on class and level, pray you don&#8217;t hit the previous room and roll a 1</p>
<p>[46] <strong><span style="color:red;">Still not Enough</span></strong><br />
Same as room 18, get 9 Bully Cards, need 10<br />
Either hope someone comes in and gives you one of theirs, or Town Portal back to room 1 and start over</p>
<p>[47] <strong><span style="color:red;">100 Seconds, Bring It On!</span></strong><br />
Stay alive for 100 seconds, same as the previous two 100 second rooms<br />
Mob in the middle does significatly more AOE dmg (impossible for a 80 Archer)<br />
If you&#8217;re not a Barbarian or Cleric, just die and start over<br />
If you want to try it make sure you have a HP charm, both restoration and HP pots, and possibly damage reduction charms, though I&#8217;m not sure if the damage is physical or magic</p>
<p>[48] <span style="color:#ffffff;"><strong>Chest Unlocker Hardcore</strong></span><br />
Open 10 chests, get a die</p>
<p>[49] <strong><span style="color:green;">Prize Raid</span></strong><br />
Have 2 minutes to kill as many mobs as you can, each mob is worth 5000 XP and 1000 Spirit</p>
<p>[50] <span style="color:#ffffff;"><strong>Fate&#8217;s End</strong></span><br />
The final room, receive your XP, Spirit, and a chest that contains 1-3 Mirage Celestones, with a 5% chance to get a Badge of Dexterity (need 10 to make a Sign of Dexterity, need 1 of each Sign type to get the level 90+ Sage weapons)</p>
<h3><span style="color:#0000ff;"><span style="text-decoration:underline;"><span style="font-size:medium;">Mysterious Chips</span></span></span></h3>
<p>If you visit the Mysterious Merchant in Thousand Streams City, left of the city elder, you can trade chips + coins for legendary molds and items. It looks like most of the molds available come from FB 69-89, and some of the pricing seems a little skewed. You can also trade chips and coins for legendary materials from Twilight Temple, Lunar Glade, and the Warsoul (end game) weapons.</p>
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		<title>Heavy Chest</title>
		<link>http://pwikatatonia.wordpress.com/2009/09/26/heavy-tt-armor/</link>
		<comments>http://pwikatatonia.wordpress.com/2009/09/26/heavy-tt-armor/#comments</comments>
		<pubDate>Sat, 26 Sep 2009 14:26:20 +0000</pubDate>
		<dc:creator>pwikatatonia</dc:creator>
				<category><![CDATA[Armor]]></category>
		<category><![CDATA[Heavy]]></category>
		<category><![CDATA[Twilight (TT)]]></category>
		<category><![CDATA[Wearing]]></category>

		<guid isPermaLink="false">http://pwikatatonia.wordpress.com/?p=246</guid>
		<description><![CDATA[Chest Heavy TT70 Requires: 5 Broken Shard of Gold Armor 10 Mysterious Skull 2 Ultimate Substance Heavy TT80 Requires: 5 Mane of consumer of Souls 5 Shoulgatherer&#8217;s Mirror 10 Klunky  Sword 1 Souldedge: Plate of Might 9 Ultimate Substance Heavy TT90 Requires: 5 Giant Beast&#8217;s Armor 5 Dust of Stars 10 Stone of Sacred Temple [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=pwikatatonia.wordpress.com&amp;blog=9561679&amp;post=246&amp;subd=pwikatatonia&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h2><span style="color:#0000ff;"><strong>Chest</strong></span></h2>
<h3 style="text-align:center;"><span style="color:#ff6600;"><span style="text-decoration:underline;"><strong>Heavy TT70</strong></span></span></h3>
<p style="text-align:center;"><img class="size-full wp-image-247 aligncenter" title="heavy TT70" src="http://pwikatatonia.files.wordpress.com/2009/09/heavy-tt701.jpg?w=253&#038;h=298" alt="heavy TT70" width="253" height="298" /></p>
<p style="text-align:right;">
<p style="text-align:right;">
<h3><span style="color:#339966;">Requires:</span></h3>
<p style="text-align:left;">5 Broken Shard of Gold Armor</p>
<p style="text-align:left;">10 Mysterious Skull</p>
<p style="text-align:left;">2 Ultimate Substance</p>
<h3 style="text-align:center;"><span style="color:#ff6600;"><span style="text-decoration:underline;"><strong>Heavy TT80</strong></span></span></h3>
<p style="text-align:center;"><span style="color:#ff6600;"><span style="text-decoration:underline;"><strong><a rel="attachment wp-att-248" href="http://pwikatatonia.wordpress.com/2009/09/26/heavy-tt-armor/heavy-tt80-2/"><img class="size-full wp-image-248 aligncenter" title="heavy TT80" src="http://pwikatatonia.files.wordpress.com/2009/09/heavy-tt801.jpg?w=264&#038;h=314" alt="heavy TT80" width="264" height="314" /></a></strong></span></span></p>
<p style="text-align:left;">Requires:</p>
<p style="text-align:left;">5 Mane of consumer of Souls</p>
<p style="text-align:left;">5 Shoulgatherer&#8217;s Mirror</p>
<p style="text-align:left;">10 Klunky  Sword</p>
<p style="text-align:left;"><span style="color:#339966;"><strong>1 Souldedge: Plate of Might</strong></span></p>
<p style="text-align:left;">9 Ultimate Substance</p>
<h3 style="text-align:center;"><span style="color:#ff6600;"><span style="text-decoration:underline;"><strong>Heavy TT90</strong></span></span></h3>
<p style="text-align:center;"><span style="color:#ff6600;"><span style="text-decoration:underline;"><strong><a rel="attachment wp-att-249" href="http://pwikatatonia.wordpress.com/2009/09/26/heavy-tt-armor/heavy-tt90/"><img class="size-full wp-image-249 aligncenter" title="heavy TT90" src="http://pwikatatonia.files.wordpress.com/2009/09/heavy-tt90.jpg?w=274&#038;h=312" alt="heavy TT90" width="274" height="312" /></a></strong></span></span></p>
<p style="text-align:left;">Requires:</p>
<p style="text-align:left;">5 Giant Beast&#8217;s Armor</p>
<p style="text-align:left;">5 Dust of Stars</p>
<p style="text-align:left;">10 Stone of Sacred Temple</p>
<p style="text-align:left;">12 Ultimate Substance</p>
<p style="text-align:left;">
<p style="text-align:left;"><a rel="attachment wp-att-275" href="http://pwikatatonia.wordpress.com/2009/09/26/heavy-tt-armor/heavy-tt/"><img class="aligncenter size-full wp-image-275" title="heavy tt" src="http://pwikatatonia.files.wordpress.com/2009/09/heavy-tt.jpg?w=187&#038;h=370" alt="heavy tt" width="187" height="370" /></a></p>
<p style="text-align:left;">Requires:</p>
<p style="text-align:left;">2 Geng&#8217;s Steel Armor</p>
<p style="text-align:left;">8 Mane of Consumer of Souls</p>
<p style="text-align:left;">16 Klunky Sword</p>
<p style="text-align:left;">10 Ultimate Substances</p>
<p style="text-align:left;"><a rel="attachment wp-att-276" href="http://pwikatatonia.wordpress.com/2009/09/26/heavy-tt-armor/heavy-tt8/"><img class="aligncenter size-full wp-image-276" title="heavy tt8" src="http://pwikatatonia.files.wordpress.com/2009/09/heavy-tt8.jpg?w=192&#038;h=413" alt="heavy tt8" width="192" height="413" /></a></p>
<p style="text-align:left;">Requires:</p>
<p style="text-align:left;">2 power of the seven Luminaries</p>
<p style="text-align:left;">8 Astral stone</p>
<p style="text-align:left;">16 Stone of the Sacred Temple</p>
<p style="text-align:left;"><span style="color:#339966;">1 Souldedge: Tiger roar Plate</span></p>
<p style="text-align:left;">24 Ultimates Substances</p>
<p style="text-align:left;">
<p style="text-align:left;"><a rel="attachment wp-att-277" href="http://pwikatatonia.wordpress.com/2009/09/26/heavy-tt-armor/tt90/"><img class="aligncenter size-full wp-image-277" title="tt90" src="http://pwikatatonia.files.wordpress.com/2009/09/tt90.jpg?w=189&#038;h=406" alt="tt90" width="189" height="406" /></a></p>
<p style="text-align:left;">Requires:</p>
<p style="text-align:left;">2 Ilusion Stone</p>
<p style="text-align:left;">8 Tsu&#8217;s Ghost Mask</p>
<p style="text-align:left;">16 sign of twilight</p>
<p style="text-align:left;"><span style="color:#339966;">1 Souledge: Mountcrasher Plate</span></p>
<p style="text-align:left;">30 Ultimates Substance</p>
<p style="text-align:left;">
<p style="text-align:left;">
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		<media:content url="http://pwikatatonia.files.wordpress.com/2009/09/heavy-tt701.jpg" medium="image">
			<media:title type="html">heavy TT70</media:title>
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		<media:content url="http://pwikatatonia.files.wordpress.com/2009/09/heavy-tt801.jpg" medium="image">
			<media:title type="html">heavy TT80</media:title>
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			<media:title type="html">heavy TT90</media:title>
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			<media:title type="html">heavy tt</media:title>
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			<media:title type="html">heavy tt8</media:title>
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		<media:content url="http://pwikatatonia.files.wordpress.com/2009/09/tt90.jpg" medium="image">
			<media:title type="html">tt90</media:title>
		</media:content>
	</item>
		<item>
		<title>Rebirth Gamma Lv71-85</title>
		<link>http://pwikatatonia.wordpress.com/2009/09/25/rebirth-gamma-lv71-85/</link>
		<comments>http://pwikatatonia.wordpress.com/2009/09/25/rebirth-gamma-lv71-85/#comments</comments>
		<pubDate>Fri, 25 Sep 2009 21:13:50 +0000</pubDate>
		<dc:creator>pwikatatonia</dc:creator>
				<category><![CDATA[Gamma Lv71-85]]></category>
		<category><![CDATA[Guides]]></category>
		<category><![CDATA[Quests]]></category>
		<category><![CDATA[Rebirth]]></category>
		<category><![CDATA[Repeateable quests]]></category>

		<guid isPermaLink="false">http://pwikatatonia.wordpress.com/?p=238</guid>
		<description><![CDATA[Gods Rebirth &#8211; The Total Guide Version 0.9 1. Introduction 2. Goals and basics 3. Getting ready 4. Squads, classes, and builds 5. Roles 6. Positioning 7. Stages 8. Myths, rumors, and bugs 1. Introduction This guide was originally posted on forum of guilds Insane and Faith, and this is translation. Note: There might be [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=pwikatatonia.wordpress.com&amp;blog=9561679&amp;post=238&amp;subd=pwikatatonia&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h3><span style="color:#0000ff;"><span style="text-decoration:underline;"><strong>Gods Rebirth &#8211; The Total Guide</strong></span></span></h3>
<p>Version 0.9</p>
<p>1. Introduction<br />
2. Goals and basics<br />
3. Getting ready<br />
4. Squads, classes, and builds<br />
5. Roles<br />
6. Positioning<br />
7. Stages<br />
8. Myths, rumors, and bugs</p>
<h3><span style="color:#0000ff;"><span style="text-decoration:underline;"><strong>1. Introduction</strong></span></span></h3>
<p>This guide was originally posted on forum of guilds Insane and Faith, and this is translation. Note: There might be some differences because PWI server is a slightly different software version(may need some correction). Although some guides were already made, none of them can give you all the answers. In this guide we will try to do so. It was written to help those that want to try God&#8217;s Rebirth, but the information might be handy for everyone.</p>
<h3><span style="color:#0000ff;"><span style="text-decoration:underline;"><strong>2. Goals and basics</strong></span></span></h3>
<p>Why go there? For EXP of course! For the fastest EXP for levels 71-85! Reward for completing Gods Rebirth is almost 2 mil EXP (although i&#8217;m pretty sure it&#8217;s level based, anyways it&#8217;s really a lot). It takes about three hours to do a full run.<br />
How does it work? Get a full squad (6 people) of 71-85 level and gather at the Spiritual Disciple in one of the major cities (Archosaur 571, 646; Dreamweaver Port 661, 376; Thousands Streams 131, 857). Squad leader talks to the Spiritual Disciple then the squad is teleported to the special instance where the leader should activate another quest. The leader will need six Rebirth Orders Gamma (one for each squad member). Right after the activation of the main quest, show begins. The goal is to defend a NPC &#8211; Harpy Wraith that&#8217;s located behind you from the monsters. First wave comes in 30 seconds and you meet them at the entrance to the valley. Monsters come in waves. Each wave brings mobs of one element in this order: Metal, Wood, Earth, Water, Fire. After the fifth wave of mobs a boss will come. To make things easier lets call these five waves + boss &#8211; a Stage. We have nine Stages. You will get EXP after each stage(after the boss is killed). Ordinary mobs there give 1 EXP 1 SP. To help the squad in the fight the leader can set bonus Aura&#8217;s. Next to the quest NPC there are five Revelation NPC&#8217;s, each of them can set an aura (around Holy Eye at the canyon&#8217;s entrance) according to it&#8217;s name: increased HP regen, MP regen, Chi regen, Defense, or Attack. The aura&#8217;s also effect Venomancer pets. Setting aura&#8217;s costs some beans (sort of local currency ) which is acquired by doing quests, from chests in non-battle area, for killing mobs in non-battle area, and from killing bosses. Each level (there are 6 of them) of an aura increases it&#8217;s efficiency and costs more beans. A bit more about aura&#8217;s and the order to set them in section 8. The mission is accomplished when the 9th (last) boss dies. EXP will be rewarded after each boss, each giving more EXP than the last, so even if you can&#8217;t do a full run you will be rewarded.</p>
<h3><span style="color:#008000;"><strong><span style="text-decoration:underline;">Nice bonuses:</span></strong></span></h3>
<p><span style="color:#008000;">-Mirage celestones, Arcane Book fragments, level eight soulgems, and of course some pretty shiny coins.<br />
-No EXP loss if you die<br />
-Venomancer pets can level there<br />
-PK&#8217;ers can get rid of their red names faster<br />
</span></p>
<h3><span style="color:#0000ff;"><span style="text-decoration:underline;"><strong>3. Getting ready</strong></span></span></h3>
<p>You have to prepare yourself before you go to war, even before you gather people for your squad. So lets see what you&#8217;ll need there.</p>
<p><span style="color:#008000;"><span style="text-decoration:underline;"><strong>Each squad member must have these items:</strong></span></span><br />
<span style="color:#008000;">a) </span>HP potions and Elixirs of your level( red and purple pots level 70 or 80)<br />
<span style="color:#008000;">b)</span> Charms. HP charms on all squad members. MP charms for cleric, wizard, and archers<br />
<span style="color:#008000;">c)</span> It is strongly recommended for archers to bring some MP pots. There are some mana draining mobs that can cancel archers AoE.<br />
<span style="color:#008000;">d)</span> Venos and Barbs have to get some Teleport Incenses (boutique item, 10 silver) to return to the respawn point after quests (7-8 items) and opening chests (1-2 items)<br />
<span style="color:#008000;">e)</span> Wizards and clerics are advised to have magic attack charms. They&#8217;re really helpful on the double wave<br />
<span style="color:#008000;">f)</span> For archers &#8211; Ammo!!!</p>
<p><span style="color:#008000;"><span style="text-decoration:underline;"><strong>Now about Remedies:</strong></span></span><br />
<span style="color:#008000;">a)</span> Archer, wizard, and cleric must have Dew of God Protection (absorbs 3000 damage for 30 seconds) to be used before the double wave<br />
<span style="color:#008000;">b)</span> Barb and BM must have some defensive items. The main one is Tranquilizing Orb (8 seconds of invulnerability). For less dangerous situations Dew of Star Protection (greatly reduces all damage for 20 seconds).<br />
<span style="color:#008000;">c) </span>Chi: There are two options here. Golden Jade (100 chi = 1 spark) or God&#8217;s Tea (150 chi = 1.5 sparks)<br />
<span style="color:#008000;">d)</span> Not that important but it&#8217;s recommended for Barbs and BM to get some Nature Powder (immune to stun for 12 seconds) or Vacuity Powder (immune to stun for 20 seconds) for the last boss.<br />
Oh, and don&#8217;t forget about Rebirth Orders Gamma . You can get them at the Spiritual Disciple by trading your Duty Badges.</p>
<p><span style="color:#008000;"><strong>A few more notes before you start.</strong></span><br />
<span style="color:#008000;">1.</span> Make sure you have enough time. A full run takes about three hours of non-stop action so..<br />
<span style="color:#008000;">2. </span>Eat, drink, smoke, turn off your phone, take your dog out, and visit the toilet yourself because you can not pause Rebirth. Later when you&#8217;re more familiar with Gods Rebirth you will know when you can take a little break and when you can&#8217;t.<br />
<span style="color:#008000;">3.</span> If you make the bonus squad (barb, bm, archer, cleric, wiz, veno) make the BM the squad leader. This may help to avoid the glitch when you can&#8217;t get your bonus beans.<br />
<span style="color:#008000;">4.</span> Repair your equipment. You can do it inside but you might not live long enough to do it if your armor breaks in the middle of a fight<br />
<span style="color:#008000;">5</span>. Get a voice chat. It might be either Ventrilo or Team Speak.</p>
<h3><span style="color:#0000ff;"><span style="text-decoration:underline;"><strong>4. Squads, classes, and builds</strong></span></span></h3>
<p>One of the essential parts of this guide. We will aim to make a full run, mainly because a squad that can do a full run can make it beyond the double wave, where chances for a random squad to do it are close to zero. Let&#8217;s see which classes/builds are good for Gods Rebirth.</p>
<h3><span style="color:#ff6600;"><span style="text-decoration:underline;"><strong>Cleric:</strong></span></span></h3>
<p>Either pure mag or mag/vit hybrid. Light armor is better at the beginning (especially if you have inexperienced barb and BM) because there are plenty of physical mobs in the first stages. During later stages light armor can be at least as good as other builds if you have really good equipment refined and sharded. For pure mag builds things are hard all the way (manly because of lack of HP). Hp shards in equipment is strongly recommended for pure mag builds.<br />
Skills: Regeneration Aura &#8211; max, Purify 5+ if you have one DD and 7+ if you have two DDs to take care of at the end of the second Stage, Squad buffs &#8211; max, and max heals of course.</p>
<h3><span style="color:#ff6600;"><span style="text-decoration:underline;"><strong>Venomancer: </strong></span></span></h3>
<p>Any build works. Herc is recommended. Build doesn&#8217;t matter as veno&#8217;s are not required to do damage (would be nice to do some though) and Amplify Damage or Befudding Mist can be used by any build. Veno&#8217;s also don&#8217;t take much damage though sometimes die from AoE at the last boss, trying to cast Amplify Damage.<br />
Skills: Parasitic Nova &#8211; the higher the better as paralysis time increases, Befudding Mist -lvl 10, Amplify Damage &#8211; lvl 10, Bramble Guard, Summer Sprint, and Soul Transfusion.<br />
<span style="text-decoration:underline;"><strong><br />
</strong></span></p>
<h3><span style="color:#ff6600;"><span style="text-decoration:underline;"><strong> Wizards: </strong></span></span></h3>
<p>Any build. Almost the same as cleric but since wizards get hit more it&#8217;s hard for an arcane build, high level hp shards may help, but that&#8217;s why light armor builds are preferred. Of course quality of equipment and refining is crucial. It&#8217;s good for light armor builds to have their weapon refined +4 at least.<br />
Skills: All basic single target spells for bosses, Dragons Breath &#8211; max, Fire Mastery &#8211; max, Stone Barrier &#8211; max, Black Ice Dragon Strike &#8211; might be useful against fire mobs.</p>
<h3><span style="color:#ff6600;"><span style="text-decoration:underline;"><strong>Barbarian:</strong></span></span></h3>
<p>Heavy pure tanks only. Classic tank with max hp and max defense. Need at least 10k hp.<br />
Skills: Flesh Ream &#8211; max, Alacrity of the beast &#8211; to cancel bosses AoE, Talk is Cheap, HP and Attack buff &#8211; max, Slam &#8211; to push mobs into mages AoE, Sunder &#8211; max recommended.</p>
<h3><span style="color:#ff6600;"><span style="text-decoration:underline;"><strong>Blademaster: </strong></span></span></h3>
<p>Heavy axe/polearm build. Axe BM is required because they have higher DPS and stun skills(which are agro too). Amount of HP is vital. You don&#8217;t want to die after using mass agro skill, right? Polearm BMs are good at moving mobs inside mages AoE. Unfortunately Polearm BM can&#8217;t replace Axe so only if they&#8217;re the second BM in the squad. Fists/claws BMs are useless in Gods Rebirth. Swords can also be the second BM in the squad. Myriad Sword Stance may help sometimes.<br />
Skills: Heaven&#8217;s Flame &#8211; BMs main skill here so &#8211; max, all other Axe AoE skills, Atmos Strike (sword skill) and Meteor Rush (polearm skill) needed to push mobs into AoE &#8211; 1 lvl at least, Axe Mastery &#8211; max, Golden Bell &#8211; max, Will of Bodhisatva would be nice for the last boss. Put sword, polearm, and Axe in skill bar to switch quickly between weapons.</p>
<h3><span style="color:#ff6600;"><span style="text-decoration:underline;"><strong>Archer: </strong></span></span></h3>
<p>Light Armor. Pure dex is welcomed but vit/dex hybrid works as well. Equipment should have hp gems and the weapon should be refined. Remember that Archer is the main DD there so you can draw your own conclusions&#8230;<br />
Skills: Bow Mastery &#8211; max, Sharpened Tooth Arrow for the last boss &#8211; the higher the better, Barrage of Arrows &#8211; at least level 6, better to make it higher but keep in mind that higher levels will drain more MP, and at level 7+ two MP regen Auras might not be enough.</p>
<h3><span style="color:#008000;"><span style="text-decoration:underline;"><strong>Common squads:</strong></span></span></h3>
<p><span style="color:#008000;"><strong>Cleric, BM, Archer, Barb, Veno, Wizard</strong></span>: Classical bonus party. Besides almost perfect balance this squad gets a bonus of 600 beans at the start which allows you to get one Aura. Usually MP regen to save charms but it depends on the squad. This squad has a chance to complete Gods Rebirth at 75+ and at 80+ it shouldn&#8217;t have any problems. You will get all beans and finish all quests before you kill the Stage 2 boss, thanks to the Veno.</p>
<p><span style="color:#008000;"><strong>Cleric, BM, Archer, Barb, BM/Barb, Archer</strong></span>: One of the strongest squads. You won&#8217;t get any bonus&#8217; at the beginning but even at level 71 this squad has a chance to complete the mission. Squad does higher DPS than a squad with wizards and the backup of two Barbs or BMs helps to avoid many deaths. Beans and quests usually finished by stage 3 or 4.</p>
<p><span style="color:#008000;"><strong>Cleric, BM, Archer, Barb, Wiz/Archer, Archer</strong></span>: Another strong squad build. High DPS and survivability at lower levels.</p>
<p><span style="color:#008000;"><strong>Cleric, BM, Archer, Barb, Cleric, Wiz/Archer</strong></span>: Two clerics party is exotic but can complete it as well.</p>
<p><strong>Cleric, Archer, Barb, Wiz/Archer, Veno, Veno</strong>: Another exotic build.</p>
<p>To simplify squad builds and avoid writing every single squad build here. Every squad should have at least two DDs(Wiz, Arc; or Arc, Arc). Never take two Wiz as the only DDs in the squad. Chances to get past Stage 1 is almost zero (depends on level and equips tho). Also don&#8217;t try to make a squad without a cleric, Barb, BM, or Archer.</p>
<h3><span style="color:#0000ff;"><span style="text-decoration:underline;"><strong>5. Roles</strong></span></span></h3>
<p>In this chapter we will talk about each squad members role.</p>
<h3><span style="color:#ff6600;"><span style="text-decoration:underline;"><strong>Wizard:</strong></span></span></h3>
<p>Main Goal &#8211; Keep Dragons Breath. Since Wiz stand at the front line they take a lot of damage (if Barbs/BMs are inexperienced). At the first boss wizards and some other squad members go to open chests in the first rooms. Sometimes they have to do it at the second boss too. At the second boss wizards can stay with the cleric to tank the boss. In all other cases Wiz is pure DD.</p>
<h3><span style="color:#ff6600;"><span style="text-decoration:underline;"><strong>Archer: </strong></span></span></h3>
<p>Main Goal &#8211; Barrage of Arrows and Sharp Tooth Arrow on bosses(if needed). At the second boss Archer stays with Cleric to tank and do damage. Same as Wiz &#8211; pure DD.<br />
<span style="text-decoration:underline;"><strong><br />
</strong></span></p>
<h3><span style="color:#ff6600;"><span style="text-decoration:underline;"><strong> Clerics: </strong></span></span></h3>
<p>Main Goal &#8211; Regeneration Aura (blue bubble). BB should be started before mobs reach Holy Eye. Cleric will solo tank first boss, heal and purify DDs at second boss, and purify the tank at other bosses. May cast def/mdef debuffs on bosses.</p>
<h3><span style="color:#ff6600;"><span style="text-decoration:underline;"><strong>Blademaster: </strong></span></span></h3>
<p>Use Heaven&#8217;s Flame, mass stun/agro taking them from DDs and saving their asses (that&#8217;s why BMs need tons of HP). At 1-2 waves (if Barb went to do quests) BM should push mobs into the AoE using sword or polearm skills. Squad leader is usually BM, Barb, or Veno(rare case). In the bonus squad BM has to be the leader to get the reward. You can pass the lead after getting the reward though. As a squad leader BM will set Auras so give all beans to him/her. At the last boss BM does melee damage with Barb. Also if the squad isn&#8217;t the bonus squad BMs help archer to start AoE.</p>
<h3><span style="color:#ff6600;"><span style="text-decoration:underline;"><strong>Barbarian: </strong></span></span></h3>
<p>Do most of the work (as always ). Common duty for barbs &#8211; to do the quests. Quests can be done after the second wave of Stage 1. Expert tank does 5 quests in Stage 1 and comes back when the boss is about to die. Right after the bosses death barb goes to finish remaining quests and from the middle of Stage 2 works with the squad. Main goal &#8211; mass agro and tanking dozens of mobs (pot/apoth required!). Barb tanks some bosses. Goal 2 &#8211; Push mobs inside AoE using Slam. Both tasks are very difficult and require constant attention, thus no chances to go AFK. Often Barbs are squad leaders.</p>
<h3><span style="color:#ff6600;"><span style="text-decoration:underline;"><strong>Venomancer: </strong></span></span></h3>
<p>A lot of work at the beginning. Usually Veno goes to the far (4th) room to open chests while having the pet kill mobs there. At Stage 2 Veno clears the third room and helps the squad clear room one (at the boss). After that Veno stays with the squad casting Parasitic Nova and Befudding Mist(carefull as range is minimal). Veno&#8217;s do not tank bosses even with Herc becuase it&#8217;s a very unreliable method. Veno&#8217;s can use pets to help kill bosses with skills turned off to avoid stealing agro. Veno also uses Amplify Damage and Pdef debuff. At the last boss it is recommended that the veno has Herc. If the Veno doesn&#8217;t have Herc the squads damage might not be enough to kill the boss (Hercs Bramble hood helps lower level squad a lot).</p>
<h3><span style="color:#0000ff;"><span style="text-decoration:underline;"><strong>6. Positioning</strong></span></span></h3>
<p>You will start next to the NPC that gives the main quest &#8211; Messenger:Metal.<br />
The leader should accept the quest. Then the five Aura NPCs will appear.<br />
Another NPC, named Crisium:Jofeng will appear next to these five, this NPC gives the beans to the bonus squad. The big NPC up on the hill &#8211; Harpy Wraith is the one you have to protect.<br />
Behind the Harpy Wraith there is a portal that leads to the non-battle area of the instance. There are rooms with chests, some mobs, and quest NPCs here. There are also two forges in the non-battle area where you can <span style="color:#008000;">craft Tomes</span>, <span style="color:#008000;">buy pots (max lvl 60)</span>, and <strong><span style="color:#008000;">repair equipment</span></strong>. To return to the battle area you talk to one of the pillars beside the respawn point. One pillar takes you out of Gods Rebirth and one takes you to the battle area(attention! you have to choose the proper level range 70-85). Remember town portal and Teleport incensce will take you to the respawn point in the non-battle area. Those who have their graphics set on high will see a pillar of light at the entrance to the valley.<br />
This is where Auras will be set and where your squad will fight (and probably die *evil grin*). Wider view of the valley<br />
We will use the bonus squad for the example for this guide. The picture below shows one of the possible dispositions:<br />
This is just one of many variants but it was tested and approved as a working one. As you can see Wiz stands right inside the pillar. On the edge of his AoE stands the cleric (in this particular picture cleric stands one step closer to wiz than he should&#8230; maybe he was drunk ), Archer stands behind the cleric, Bm stands at the same spot as Wiz, Barb at the left (or right) side, and Veno is just wandering behind the Archer or making bbq or whatever she wants so all squad members are inside cleric&#8217;s BB range and mobs rush right into the Wiz/Archer AoE. Barb takes care of those that don&#8217;t want to go into the AoE by using slam to push them. Wiz, Archer, and BM set Holy Eye as target about 80% of the time. Wizard and Archer start their AoE on the Eye. If it&#8217;s Archer, Archer squad then everyone moves a bit forward. Cleric stands between archers. Cleric and Archers stand closer together than in the previous disposition. Barb and BM should be careful to stay in Auras/Cleric range.</p>
<h3><span style="color:#0000ff;"><span style="text-decoration:underline;"><strong>7. Stages</strong></span></span></h3>
<p>Now a few words about each stage. The description won&#8217;t be too detaild because your own experience is the best guide.</p>
<p><strong><span style="color:#ff0000;">Stage 1</span></strong><br />
Before you start make sure everyone has two sparks and all buffs. Now activate the quest and get your bonus beans. The squad leader will set the first Aura. Usually MP regen is first but if your squad is rather weak and you don&#8217;t care much about your MP charm you can set Attack Aura (increases magic attack of the cleric and hence efficiency of his/her BB). Tip: to set an Aura the squad leader talks to the NPC, gets the quest, and then talks to the NPC again.<br />
All squad members except the Veno will go to the light pillar and take their positions. The Holy Eye deals 1 damage from time to time (you can see it on the picture above) which allows you to target it. The first squad member that gets it targeted lets the squad know so that Archer and Wizard can assist target the Eye and start their AoE. If your squad isn&#8217;t the bonus squad you don&#8217;t get the Eye. If this is the case Archer can start his Barrage on BM (to do so kick the BM out of squad and reinvite once AoE is started). Cleric starts the bubble. BM builds chi attacking the Eye and uses AoE skills on mobs when they come. Keep an eye on the DDs and help them by using AoE stun and agro skills.<br />
At this time the Veno will go through the portal to the farthest (4th) room in non-battle area to open chests and kill mobs. If you don&#8217;t have a Veno it could be BM, Barb, or the third DD (depends on the spare squad member you have). First mobs arrive. They are weak at the beginning and use only physical attacks. Barb (or another squad member appointed to do quests) stays with the second wave of mobs is eliminated. After the second wave the Quester goes to do his job and only four members stay to kill mobs. Again, if your squad is weak, the Quester can stay with the squad and do quests while the others kill bosses but this way will take much more time to finish with quests, chests, mobs, beans (for a few Stages maybe).<br />
The first quest NPC is right next to the spawn point. He will give a quest a few seconds after the second wave mobs (trees) are killed. Other quest NPCs are further by the road. There is one tricky moment in getting to them, jumping on small islets to get past the abyss. It only seems hard at the beginning and video shows how to do it . After you talk to the last quest NPC use town portal or teleport incense to get to the spawn point. Talk to the first NPC to finish the quest and take the next one. Run again. You can watch the full quest run on this video.</p>
<p>During Stage 1 (including time to kill the boss) Quester should be able to finish five quests (pro&#8217;s can do six ). In that time the Veno should have cleaned the fourth room.<br />
The people killing mobs shouldn&#8217;t have any trouble until the fifth wave. This wave may be tough for beginners because the mobs are fire element, hence much less damage from the wizard. If the cleric or archer steals agro the wizard should cancel Dragon&#8217;s Breath and use Black Ice Dragon (or at least Hailstorm if its lvl is high enough). As the last monster dies all members except the cleric should run through the portal to open chests in the second room (near the abyss).<br />
When the boss &#8211; Element Summoner appears on the map you have to watch the time because you only have 15 minutes to kill the bosses in Gods Rebirth. If you go over 15 minutes the mission is failed.<br />
The cleric alone tanks the boss. Heal yourself and try to attack. Rare stuns from the boss shouldn&#8217;t be a problem. Stay at Aura&#8217;s range to keep your charm from ticking. Common sequence is heal, heal, attack, attack, repeat. The squad has 11-13 minutes to open chests and kill mobs. In that time the cleric should take off about 20-65% of the bosses HP. If the cleric needs help the Veno can help right after finishing with the fourth room. Herc can easily tank this boss at lvl 71.<br />
When the 11-13 minutes are up call all squad members to the battle zone. You don&#8217;t get EXP if you&#8217;re not there when the boss dies. Full squad can finish the boss in 1-1.5 minutes. Rebuff when the boss is dead.<br />
After the bosses death you will see six chests (one for each squad member), a mob named &#8212;XXX&#8212; &gt; //God&#8221;s Bestowal// (haven&#8217;t seen him yet, so will update name later), and one more chest behind it. Everyone goes to open their chests dropping beans on the ground while digging. The squad leader picks up the beans and goes to kill the God&#8221;s Bestowal (though anyone can kill it) and opens the last chest with beans. Now the squad leader sets Auras. Second level MP, first level chi, second level attack (or first level attack and first level defense). All other members run to the pillar and take their spots. After setting Auras the squad leader (if it&#8217;s not a Barb(quester)) goes to the pillar too.</p>
<p>Edited bonus mob name</p>
<p><span style="color:#ff0000;"><strong>Stage 2</strong></span><br />
Veno now goes to collect chests in the third room. Barb goes to finish the last three quests. Only four members stay to kill mobs again. Tactics are the same but mobs are stronger now and magic attacks come more often. From time to time the BM has to move mobs inside the AoE. Another Fire wave might bring trouble but BM can use his/her AoE more often now thanks to the chi Aura. As the last fire mob dies fall back, the boss is coming Flashing Thunder. Often this is the last boss for inexperienced squads. Turn on your timers.<br />
This time the cleric and archer will stay at the boss. If the archer is 80+ it&#8217;s enough. If not it&#8217;s good to have the wizard there but only if cleric has purify at 7+. DDs should keep the boss at max range while the cleric heals and purifies them from max range to avoid AoE damage. This boss has nasty debuffs that increase metal damage. The problem is that these debuffs stack making the damage go insanely high. Common tactics for the cleric here are: purify, iron heart, iron heart, repeat on second DD. Do this for about 10 minutes. When the bosses HP gets down to 5% or so one of the DDs should go through the portal to help with chests and mobs (don&#8217;t take the boss with you! ). The other DD keeps tanking. When you&#8217;re done with chests everyone goes to the battle and DDs finish the boss.<br />
Once again you will get chests and a mob. Squad leader takes the beans and sets Auras. Defense if it isn&#8217;t set yet, Attack, and HP regen. Don&#8217;t raise MP regen past level two. Raise Chi Aura last because skills cooldown slower than the time needed to get enough chi to use them. Rebuff again.</p>
<p><span style="color:#ff0000;"><strong>Stage 3</strong></span><br />
By now you should have finished all quests, chests, and mobs (non-battle area). If so you can forget about the portal behind you except for the cases when you have to leave or repair equipment. If you still have something to do in the non-battle area the Veno goes to finish it (spare squad member in non-bonus squad).<br />
Mobs should be easy now considering the barb works with the team now. Easy kills just don&#8217;t forget to push mobs inside the AoE. Fire wave is quite easy too. Standard tactics for the thrid boss Life Defector. Barb tanks and cleric heals. This boss has some a spell for mass buff removal. Rebuff isn&#8217;t necessary. Just give the Barb the defense buff. This boss also uses Bramble which means BM shouldn&#8217;t use Heaven&#8217;s Flame. Veno shouldn&#8217;t use pets, only normal attacks, Amplify Damage, and Purge to remove Bramble. When the boss dies open chests and rebuff. Raise Attack Aura&#8217;s level and if you have enough beans start to raise HP regen Aura. You can leave Defense at level one or raise it to level three there&#8217;s not a big differance. All squad stays together so you won&#8217;t need timer untill the last boss.</p>
<p><span style="color:#ff0000;"><strong>Stage 4</strong></span><br />
By now even the slowest squads should have finished all quests, chests, and mobs so the Veno stays with the squad and helps kill mobs, level 7+ Parasitic Nova works good). Mobs aren&#8217;t too hard just keep in mind that each Stage brings tougher ones. You already have higher level Aura&#8217;s so &#8211; easy.<br />
Fourth boss Earthquaker has AoE sleep and defense debuff. Veno can use pets on this boss with a little risk as all squad members could fall asleep. One of the easiest bosses.</p>
<p><span style="color:#ff0000;"><strong>Stage 5</strong></span><br />
Now you have to pay more attention to the battle. Some mobs have Bramble (Cracking Lightning for example) so BM shouldn&#8217;t use Heaven&#8217;s Flame and other AoE skills. The fourth wave will bring horsemen. A tricky thing is that it&#8217;s really hard to get them out of peaceful stance, in which mobs restore their HP. Hard to know if it&#8217;s a bug or was intended to be that way. Veno with a pet can take care of them until the boss comes. If you&#8217;re lucky horsemen will agro the cleric or wizard and will stand in AoE until death. Another effective way to agro the horsemen is a normal melee attack, doesn&#8217;t matter which class but preferably one with higher accuracy, standing in front of the horse but not too close or it will just run away. After someone agroes a horseman the others use assist target and kill it. It was noted, but not confirmed, that horsemen agroed wizards more often if AoE was set right in the pillar. Maybe it was just coincidence.<br />
Starting in this Stage you will see Aqua Wraiths which have the mana drain ability. Archers should pay attention to their MP to avoid the AoE being cancelled. Use MP pots if needed.<br />
Fifth boss Aqua Source looks quite peaceful but can sometimes kill DD using it&#8217;s physical and magical defensive debuffs. It doesn&#8217;t have any special abilities. Barb tanks while cleric heals and purifies when needed. If you haven&#8217;t killed all the horsemen yet do it now while killing the boss because they can be trouble during the next Stage. If someone needs repairs go to the forges. After bosses death rebuff. Max Attack Aura, raise HP regen, and raise Defense Aura (at least one level of Defense Aura is required).</p>
<p><span style="color:#ff0000;"><strong>Stage 6</strong></span><br />
Often the last Stage for many squads under 80 and some over 80 if they messed up . There nothing special at the beginning. The mobs are tough but easy to kill. After the second wave you will notice suspicious silence. Attention!!! Two waves of mobs are coming at the same time. As you killed the last mobs of the second wave the cleric and DDs should cancel their AoEs and use Dew of God Protection to absorb damage. Although the description says it lasts for 30 seconds it actually lasts about 180 seconds, note that this might be different for pwi. You may also want to use a Healing Orb, increases HP regen by 100 for 10 minutes. When that&#8217;s done start the AoEs. BM waits until a large group of mobs gather together and takes agro by using AoE skills. A few seconds later Barb steals mobs by using Roar. Don&#8217;t forget about Tranquilizing orbs, invulnerable for 8 seconds. Six seconds after Barbs mass agro Veno should cast Parasitic Nova. That gives the squad a few more seconds. Then again the BM uses stun skills. The whole squad spams pots, red and purple, non-stop (don&#8217;t be shy ).<br />
To be successfull, coordination of Veno, BM, and Barb actions is required. Voice chat! Not the text kind. Barb and BM should keep an eye on the cleric and DDs HP to see when to start their stun/agro cycle. Often one of the DDs will die here. There&#8217;s a risk to be ported to Thousand Streams. Come back to the squad ASAP. Veno should use spark transfer and the DD can use chi pots as well. If you make it past the double wave you&#8217;re more than half way to victory. If not, don&#8217;t get upset, keep trying .<br />
Don&#8217;t relax after the double wave. Fire mobs are incoming. They can finish off your squad if not all of the double wave mobs are dead.<br />
After all that the boss Flame Strength will look like a joke despite the fact that it comes with three Heaven&#8217;s Judgments. On this boss the cleric should pay close attention to his/her BB. It might be canceled so reset it ASAP. Wizard and archers keep their AoE going. Barb tanks the boss while Veno Herc tanks and kills the Judgements. If there isn&#8217;t a Veno or the Veno doesn&#8217;t have Herc the Barb tanks the Judgements too. It takes 5-10 minutes to kill them. When that&#8217;s done get the reward and rebuff. Leader should raise HP regen and Defense Aura&#8217;s to max, and if there&#8217;s enough left raise chi regen.</p>
<p><span style="color:#ff0000;"><strong>Stage 7</strong></span><br />
Take your spots ASAP the mobs in the first wave are fast. One of the waves will bring horsemen again. Use the same tactics as the last group. Veno&#8217;s, at wood wave, try to use your Parasitic Nova on mobs without magic immunity or stun won&#8217;t work. This boss &#8211; Shattered Soul is easy. The cleric can keep the BB up while the Barb tanks. At this time some items usually require repairs so you can go do it one at a time. This boss takes 7-10 minutes to kill. Rebuff and max all Auras.</p>
<p><span style="color:#ff0000;"><strong>Stage 8</strong></span><br />
The last Stage with normal mobs. The first wave are fast mobs again. You will see more Heaven&#8217;s Judgements and horsemen. This boss &#8211; Broken Mind is easy. The barb tanks. This one is killed even faster than the previous one. Rebuff for the final boss.</p>
<p><span style="color:#ff0000;"><strong>Stage 9</strong></span><br />
The final boss &#8211; Element Lord is the second hardest moment in Gods Rebirth after the double wave. It has a huge amount of HP, short range physical AoE (deadly for robes and in some cases light armor builds). How to kill it? Barb and BM stay at the pillar while all others fall back towards the portal. When the boss comes the Barb takes agro. After a few seconds, to make sure the barb has agro, the BM starts his/her attacks. The most important thing is to keep the boss at the pillar. Auras help a lot, though charms will still tick. A bit later the DDs start their attacks. Archers use Sharpened Tooth Arrow taking off large amounts of HP. After the archer takes position at max range the cleric sets bubble at max range to heal the DDs. Wizard and Veno use their normal long ranged attacks to stay inside the BB AoE. Veno uses Herc on the boss. Auras will heal Herc too. If you have a brave light armor veno (not robe!!) in your squad she can Amplify Damage from time to time. Another important thing is for Barb and BM to use Vacuity Powder in rotation to avoid stuns, because this boss stuns very often. If they don&#8217;t have powders then they should tell the squad when they&#8217;re stunned so DDs can stop their attacks as they can easily steal agro and die. If it happens the barb should get the boss and take it back to the pillar ASAP when stun wears off. After stun is off DDs can resume their attacks. Note for DDs: remember that if you die you&#8217;ll come back without Barbs HP buff so your chances of dieing again grow. Attack carefully so you don&#8217;t steal agro and mess up all the squads work. Use damage absorbing meds if needed. At 50% HP it will be really had to take agro from the Barb so you can increase your DPS.</p>
<h3><span style="color:#0000ff;"><span style="text-decoration:underline;"><strong>8. Myths, Rumors, and Bugs</strong></span></span></h3>
<p>The primary myth of Gods Rebirth is that Sharprned Tooth Arrow decreases exp from the last boss. There are no confirmations from any official or semi-official source. i.e. it is BS! Some believe it and some don&#8217;t but don&#8217;t make your life harder than it has to be .<br />
Myth 2: After the boss is killed the squad leader has to kill &#8212;xxx&#8212; or no gems will drop. BS! Any squad member can kill it but it seems that standard drop rules apply. Don&#8217;t kill it with Herc though or you may get no drops (that happened once).<br />
There are a lot of bugs. Most disturbing one is that if you are killed inside you may be ported to Thousand Streams. It happens because of delays in damage calculating (lag) and you may take damage after you&#8217;re ported to the safe zone after death. If you die in the safe zone you will respawn at Thousand Streams. Don&#8217;t die when killing mobs for beans there! Ok, **** happens and you got ported to TS. Don&#8217;t give up! Try to survive until the boss, if it&#8217;s not the ninth boss where every second is priceless. You made it? Then you have two options. First one is if you&#8217;re pretty far and you don&#8217;t have to set Aura&#8217;s anymore the squad leaves Gods Rebirth and gathers around the Spiritual Disciple at TS. Squad leader trashes all quests from Gods Rebirth and enters the instance again. Now you have no quests but the boss is alive and wandering the battle zone or killing NPC. If you made it fast you should have enough time to kill the boss. If you managed to do it, good for you. If not, submit a ticket about bugged Gods Rebirth to tech support (hahaha! good luck with that). Another way is a bit tricky but you can save quests meaning that you can set Auras later. So when someone got ported to TS you ask anyone 71-85 (from faction) to help get your member back. That person goes to TS and waits near the Spiritual Disciple. The other squad members, at the speed of light run to the portal and exit to TS, while the squad leader exits to Character selection screen (leader will exit from the squad too but that&#8217;s what we want). Five squad members will gather at Spiritual Disciple and invite the helper to the squad. Then you enter Gods Rebirth, kick the helper, invite the leader, and transfer leadership back to the leader of course. The helper will exit from the instance or be ported out and you will keep all your quests. Everyone is happy if it works though there is no guarantee.<br />
Another bug is when the squad leader doesn&#8217;t get Diety Stone at the start. Solution: exit/re-enter.</p>
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		<title>Genies Guide</title>
		<link>http://pwikatatonia.wordpress.com/2009/09/23/genie-guide/</link>
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		<pubDate>Wed, 23 Sep 2009 22:26:24 +0000</pubDate>
		<dc:creator>pwikatatonia</dc:creator>
				<category><![CDATA[Genie Guide]]></category>
		<category><![CDATA[Genies]]></category>

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		<description><![CDATA[With the Genie system, players can use a Genie to compliment their chosen class and round out their gameplay. The genies are non-corporeal entities that can assist in battle by casting buffs, debuffs and using new and unique abilities. There are four different Genies, one of each season: Longevity (Spring), Discipline (Winter), Zeal (Autumn), Infliction [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=pwikatatonia.wordpress.com&amp;blog=9561679&amp;post=228&amp;subd=pwikatatonia&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>With the Genie system, players can use a Genie to compliment their chosen class and round out their gameplay. The genies are non-corporeal entities that can assist in battle by casting buffs, debuffs and using new and unique abilities.</p>
<p><span style="color:#339966;"><strong><span style="text-decoration:underline;">There are four different Genies</span></strong></span>, one of each season: Longevity (Spring), Discipline (Winter), Zeal (Autumn), Infliction (Summer). Each genie has a unique nascent skill when you first receive them, however, <span style="color:#339966;"><strong><span style="text-decoration:underline;">all other skills must be obtained through upgrading.</span></strong></span></p>
<p><strong><strong><span style="color:#0000ff;">STR</span></strong>:</strong> Determine damage out put of skills<br />
<strong><strong><span style="color:#0000ff;">DEX</span></strong>: </strong>Determine effect of skills -duration<br />
<strong><strong><span style="color:#0000ff;">VIT</span></strong>:</strong> MP pool<br />
<strong><strong><span style="color:#0000ff;">INT</span></strong>:</strong> MP Recovery and the skills learnable (each 50 INT = +1 MP recovery)</p>
<p><span style="color:#ff0000;"><strong><span style="text-decoration:underline;">All genie skills cost stamina, which requires Chi stones to replace, so all genie skills effectively cost money. From that perspective:</span></strong></span></p>
<p><strong><strong><span style="color:#0000ff;">STR</span></strong>:</strong> More bang for your buck on damaging (and possibly healing) skills<br />
<span style="color:#0000ff;"><strong><strong>DEX</strong></strong></span>: More bang for your buck on durational skills<br />
<strong><span style="color:#0000ff;"><strong>VIT</strong></span>:</strong> Allows you to use more expensive (and powerful) skills, as well as chaining them together<br />
<strong><span style="color:#0000ff;">INT</span>:</strong> Allows you to use skills more frequently, and with more variety</p>
<p><span style="color:#008000;"><strong>Lucky points</strong></span> simply adds extra attribute points to the genie. Genies receive 1 point per level and every 10 levels receive a bonus of up to 10 lucky points. Thus a lucky genie can double its points.</p>
<p><span style="color:#008000;"><strong>The more Lucky Points your genie gets, the more rare it is</strong></span>. If I had a level 80 genie and its points where 80/80 that’s super rare.</p>
<p>common&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;super rare<br />
green&#8211;blue&#8211;purple&#8211;gold&#8211;orange</p>
<p>The higher the random stats determine not only the look of your genie but the combat ability as well as rareness. It can be classified as follow:</p>
<p><span style="color:#ff6600;"><strong>Color code: Orange</strong></span><br />
This color indicates this genie gained 10 random stats per every 10 level. It is the queen of all genies (very rare)</p>
<p><span style="color:#ffcc00;"><strong>Color code: Gold</strong></span><br />
This color indicates this genie gained random stats between 61 – 99 points.<br />
<span style="color:darkorchid;"><br />
<strong>Color code: Purple</strong></span><br />
This color indicates this genie gained random stats between 51- 60 points.</p>
<p><strong><span style="color:deepskyblue;">Color code: Blue</span></strong><br />
This color indicates this genie gained random stats between 41- 50 points.</p>
<p><strong><span style="color:lime;">Color code: Green</span></strong><br />
This color indicates this genie gained random stats between 10 – 40 points.</p>
<p><strong><span style="color:#008000;">The amount of lucky points your genie has, determines its appearance and the overall stats it gets</span><br />
<a href="http://www.ecatomb.net/genie.php" target="_blank">Evolution of Genies Based on Lucky Points</a></strong></p>
<p><span style="color:#008000;"><strong><span style="text-decoration:underline;">It doesn’t really matter which genie you choose</span></strong></span>, the differences is:<br />
The attributes, one starts with 15mag, another with 15 dex etc..<br />
Then the looks and their first skill, which isn’t very good and you will drop it.<br />
<span style="color:red;"><span style="text-decoration:underline;"><br />
</span></span>Genies can level up along with their masters. In addition to increasing their base stats, players can upgrade a Genie’s elemental affinity, with any of the five elements: Metal, Wood, Earth, Water and Fire. The elemental affinity will become important because different affinities will be the key to unlocking certain skills.<span style="color:#008000;"> <span style="text-decoration:underline;">Genies can have a maximum of 26 affinity points</span></span>. If need be, a player can reset the Genie’s affinity points at the new NPC “Elemental Ambassador” in any of the five main cities.</p>
<p><span style="color:#008000;"><strong><span style="text-decoration:underline;">One interesting aspect of Genie skills is that some are location specific</span></strong></span>. Some Earth skills can be used <span style="color:#008000;"><strong>only while on the ground</strong></span>, many water skills can only be used in Water and some Metal skills can <span style="color:#008000;"><strong>only be used while in flight</strong></span>. Additionally, some skills are race specific— Hollow Fist is reserved for Venomancers only, or the skill Rainbow Blessing is restricted to the Winged Elf race.</p>
<p><span style="color:#008000;"><strong><strong>Every Genie skill has 10 levels</strong></strong></span>. The majority of the level one skills will have a requisite one point of a certain element (this is the same concept as many of our classes builds, you cannot open some skills without have a chain of others opened, even if they are only at level one).</p>
<p><strong><span style="color:red;"><span style="text-decoration:underline;">What are STR, DEX, VIT and MAG stats on my genie mean?</span></span></strong></p>
<p><strong><span style="color:#3366ff;">STR</span></strong>: Determine damage out put of skills<br />
<span style="color:#3366ff;"><strong>DEX</strong></span>: Determine effect of skills -duration<br />
<span style="color:#3366ff;"><strong>VIT/WIL</strong></span>: MP pool<br />
<span style="color:#3366ff;"><strong>MAG/INT</strong></span>: MP Recovery and the skills learnable (each 50 INT = +1 MP recovery).</p>
<p><strong><span style="color:#3366ff;">STR</span></strong>: 1 point of str adds about 1% damage to a genies skills<br />
<span style="color:#3366ff;"><strong>DEX</strong></span>: 1 point of dex increases the range, duration and success rate of status effects<br />
<span style="color:#3366ff;"><strong>VIT/WIL</strong></span>: 1 point of vit increases the max energy of your genie by 1<br />
<span style="color:#3366ff;"><strong>MAG/INT</strong></span>: 40 points of magic gives your genie 1 more skill slot to learn a skill<br />
50 points of magic increases the energy recovery rate by 1/sec<br />
<span style="color:red;"><span style="text-decoration:underline;"><br />
<strong>Starting Stats on Genies</strong></span></span><br />
Genies &#8211; STR DEX WIL INT</p>
<p><span style="color:#ffcc00;"><span style="color:#ff99cc;"><strong>Pink</strong></span> </span>15     5       3      5   (Summer &#8211; Infliction) Strength affinity<br />
<span style="color:#ffffff;"><strong>White</strong></span> 3      5     15      5   (Winter &#8211; Discipline) Vitality affinity<br />
<strong><span style="color:#ff9900;">Orange</span></strong> 5      3      5      15  (Fall &#8211; Zeal) Magic affinity<br />
<span style="color:#00ccff;"><strong>Blue</strong></span> 5     15     5       3    (Spring &#8211; Longevity) Dexterity affinity</p>
<p><strong><span style="color:red;"><span style="text-decoration:underline;">What kind of stats allocated to my genie when it level up?</span></span></strong><br />
-Genies begin with L1 and random stats of 1-10<br />
-Genies begin with VIT 100, MP recovery 1 point/sec<br />
-Gain 1 stat point every level. Player can allocate this point freely. Maximum free point allocation for single stats is 40. Any above need 2 stats point to gain 1 point (mean you need 2 levels for 2 point to invest 1 point to make it to 41).<br />
-After (base stat +40) it costs 2 points to raise a stat instead of just 1.<br />
So if your base stat is 15, it will cost 2 points starting at 55; if it&#8217;s 5, 45; and if it&#8217;s 3, raising it over 43 will cost more. (thx Hametsu)<br />
-Genies gain titles every 10 level. Each title gain between 1-10 stats points (Random).<br />
-Total of random stats gained determines the display model of the genies. Higher random stats will gain a better look and combat ability for genies.</p>
<p><span style="color:#3366ff;"><strong><em>These stats can be reset with respect scroll (genie)</em></strong></span></p>
<p><strong><span style="color:red;"><span style="text-decoration:underline;">Where can I get genie quest and what is the quest reward?</span></span></strong><br />
Visit the new NPC- Watcher of Earth in 5 major cities for genie quest starting from L1 to L80.</p>
<p><strong><span style="color:red;">The quest rewards are</span></strong><br />
L1 – Collect your genie.<br />
L19 (completed L1 quest) – L19 Cube of Enlightenment-EXP Stone<br />
L49 (completed L1 quest) – L49 Refined Cube of Enlightenment-EXP Stone<br />
L70 (completed L1 quest) – 20 Order of Origination &#8211; stats respect scroll<br />
L79 (completed L49 quest) – L79 Elite Cube of Enlightenment-EXP Stone<br />
L80 (completed L1 quest) – Stone of Refreshment &#8211; element point respect scroll</p>
<p><strong><span style="color:red;"><span style="text-decoration:underline;">Elemental stats:</span></span></strong><br />
-Genies begin with 1 elemental point.<br />
-Gain 1 elemental point each 5 level.<br />
-Gain 1 elemental point every level above 100<br />
-Maximum allocation point for each elemental stat is 8<br />
-Total elemental point gain is 26<br />
-Elemental stats can be reset to 0 with respect scroll (genie).<br />
<strong><br />
<span style="color:red;"><span style="text-decoration:underline;">How many skills do genies come with?</span></span></strong><br />
By default, it has 3 skills. You can learn additional skill at each 40 INT point. For example, when your genis INT reaches 40, you can learn one skill. INT at 80 can learn second skill etc.</p>
<h3><strong><a href="http://www.ecatomb.net/genieskill.php" target="_blank">Skill Tree</a></strong></h3>
<p><strong><span style="color:red;"><span style="text-decoration:underline;">If I do not like the genie I have, what can I do?</span></span></strong><br />
You can talk to new NPC and select appropriate option to dismiss your genie. You gain EXP stone in proportion to genie level. To dismiss genie that is L40 and above, you genie must be in tradable mode to do so.</p>
<p>The tradeable mode option is one in which allows for other players to trade or sell there genies. However, one must keep in mind that “Genies can be traded amongst players after they have been converted into TRADE READY state. Click the Trade State button in the Genie interface menu in order to access this feature. It will take 7 days to convert your Genie into to TRADE READY state. By default, a Genie is set to NO-Trade state. In this state, the Genie cannot be traded, sold, or discarded.” From Trade to NO-Trade is instant, but it will take another 7 days if you do decide to trade it again.<br />
<span style="color:white;"><strong><br />
<strong><span style="color:#3366ff;">Please note that <span style="text-decoration:underline;">Genies in TRADE READY state, the Genie can be traded, sold, and dropped and EXP infusion is restricted to EXP Cubes only.</span> To infuse EXP or Spirit into the Genie, please switch the Genie back to NO-TRADE state.</span></strong></strong></span><strong><span style="color:#3366ff;"> (<a href="http://pwi-forum.perfectworld.com/showthread.php?t=295252" target="_blank">See Patch Notes from May 26th</a>)</span></strong></p>
<p><strong><span style="color:red;"><span style="text-decoration:underline;">Do I have to feed my genie?</span></span></strong><br />
You have to give it chi stones from decomposing player equipment to fill its stamina bar, which is used up whenever you use one of the genies skills. Other than that genies do not require any kind of food.</p>
<p>If you do not “feed” your genie, the stamina bar will eventually run low and you will not be able to utilize the skills.</p>
<p><strong><span style="color:red;"><span style="text-decoration:underline;">Genie Stamina Replenishment Chart &#8211; Chi Stones: </span></span></strong><br />
<span style="color:#0000ff;"><strong>Yiyuan stone</strong><span style="text-decoration:underline;">:</span></span> +40 stamina<br />
<strong><span style="color:#0000ff;">Liangyi stone:</span> </strong>(3 Yiyuan): +80 stamina<br />
<span style="color:#0000ff;"><strong>Santsai stone:</strong></span> (9 Yiyuan): +160 stamina<br />
<span style="color:#0000ff;"><span style="text-decoration:underline;"><strong>Ssuhsiang stone</strong></span>:</span> (27 Yiyuan): +240 stamina<br />
<strong><span style="color:#0000ff;">Wuhsing stone:</span></strong><span style="text-decoration:underline;"><strong> </strong></span>(81 Yiyuan): +320 stamina<br />
<span style="color:#0000ff;"><strong>Liuho stone</strong>:</span> (243 Yiyuan): +400 stamina<br />
<span style="color:#0000ff;"><strong>Chihsing stone</strong>:</span> (729 Yiyuan): +480 stamina<br />
<span style="color:#0000ff;"><strong>Pakua stone</strong>:</span> (2,178 Yiyuan): +560 stamina<br />
<span style="color:#0000ff;"><strong>Chiukung stone</strong>:</span> (6,534 Yiyuan): +640 stamina<br />
<strong><span style="color:#0000ff;">Perfect stone:</span> </strong>(19,602 Yiyuan): +720 stamina<br />
<strong><br />
<span style="color:red;"><span style="text-decoration:underline;">How can I level my genie?</span></span></strong><br />
<span style="color:#008000;"><strong><span style="text-decoration:underline;">There are 3 types of leveling methods:</span></strong></span></p>
<p>-Using EXP stone.<br />
-Using Character EXP<br />
-Using Character SP, 1SP = 5 EXP points.<br />
<strong><br />
<span style="color:#008000;">To level your genie skills, please see new NPC and select appropriate option.</span></strong></p>
<p><strong><span style="color:red;"><span style="text-decoration:underline;">Why my genies receive less EXP when I try to import?</span></span></strong><br />
-Player can only level up genies that are same level or lower level than the player level.<br />
-No EXP penalty for transfer of genies to the same level player but to player that is higher levels than genies itself (penalty amount not known).<br />
-When use genies EXP stone, the penalty is calculated base on EXP stone and genies level. EXP stone will disappeared once it EXP is used (example- stone has 10K EXP but you use 5K this time, the next time you use another 5K. It EXP is consumed and will disappear).<br />
-There is no EXP penalty when genies reach L100 or higher.</p>
<p><strong><a href="http://spreadsheets.google.com/ccc?key=rhqdjxWYBjyWX1Q5dkrvC6Q" target="_blank">Genie Level Calculations</a></strong><br />
<strong><span style="color:darkorchid;">Example 1:</span></strong> You are a player at level 20, and you have a genie at level 13.<br />
<span style="color:yellow;"><strong>So you put &#8220;20&#8243; in the yellow box.</strong> </span>Let&#8217;s say you want to know how much you need to infuse get a genie from level 13 to 14. Look for Genie level 13 (down on column &#8220;C&#8221;) and go across to columns &#8220;E&#8221; and &#8220;F&#8221;: it say, you need <strong><span style="color:red;">6,120 player experience</span></strong> to infuse, or <strong><span style="color:cyan;">1,224</span></strong> spirit to infuse to level your genie from level 13 to level 14.</p>
<p><strong><span style="color:darkorchid;">Example 2:</span></strong> You are a player at level 20, and you are getting a brand new genie. (And you want to level this genie all the way from 1 to 14.)<br />
<strong><span style="color:yellow;">So again, put &#8220;20&#8243; in the yellow box.</span></strong> How much TOTAL experience or spirit do you need to get the genie to level 14? Look for Genie level 13 (your desired level minus 1), and go across to Columns &#8220;I&#8221; and &#8220;J&#8221;: it says, you need a TOTAL of <span style="color:red;"><strong>41,460</strong> player experience</span> to infuse, or <strong><span style="color:cyan;">8,292</span></strong> spirit to infuse.</p>
<p><strong><span style="color:red;"><span style="text-decoration:underline;">Additional info for who need:</span></span></strong><br />
1) When you learn skill for a genie, it will cost SP and Money. Maximum number of skills that genie can learn is 8. You can delete the skill you don&#8217;t want at the new NPC with free charge, but your SP and Money gone forever.<br />
2) There are 4 types of equipments your genie can buy. For now, only 2 items for each type. 1 item cost 1M to buy, another cost 3M. All of these item +1 or 2 point more to your genie&#8217;s stats.<br />
3) Depends on how you spend the element stat of the genie, it can learn and cast certain skill.<br />
4) You genie&#8217;s color changes, depend on how you build its stat, and when it reach lvl 100, it color will change one more time, depends on how many random stat points your genie gets every 10 lvl, over the total possible random points. RANDOM POINTS YOU CAN GET DEPENDS ON YOUR GENIE&#8217;S&#8230; LOYALTY POINT<br />
The color just like you weapon: dark orange is best, gold is good, purple is ok, green is&#8230; trade your genie.<br />
5)Over all, if there are 1000 genie, there could be 1000 ways to build. The genie is kinda new, so there isn&#8217;t any perfect way to build it yet. It depends on what skill you want to learn, on your class, on your favorite color (eg. girls like pink a lot), on your pocket&#8230;</p>
<p><strong><span style="color:red;"><span style="text-decoration:underline;">Equipping your Genie: </span></span></strong><br />
Yes, you can equip your genie! “Players can buy equipment for their Genies from the Watcher of the Earth. Genie Equipment includes Jades, Mirrors, Orbs, and Charms. Once equipped, Genie equipment can no longer be de-equipped; it can only be destroyed or replaced. Destroying and replacing Genie equipment is also done through the Watcher of the Earth.” HOWEVER, before everyone gets all excited…these items cost 1 million coins. Therefore, and unfortunately, these items will be out of reach of many.</p>
<p><strong><span style="color:red;"><span style="text-decoration:underline;"><strong>Affinity Points:</strong></span></span></strong><br />
Somewhat different then attribute points, Affinity Points give you the option of placing elemental affinities: Earth, Water, Fire, Wood, Water and Metal. Where you place these points will determine what skills your genie may acquire. The higher the affinity points needed for a skill, the stronger that skill is going to be (even at level one).</p>
<p>Affinity: <strong><span style="color:#808080;">Metal</span></strong><br />
Affinity: <span style="color:#ff0000;"><strong>Fire</strong></span><br />
Affinity: <strong><span style="color:#008000;">Wood</span></strong><br />
Affinity: <strong><span style="color:#3366ff;">Water</span></strong><br />
Affinity: <strong><span style="color:#993300;">Earth</span></strong></p>
<p>“Genies start with 1 Affinity Point, and will gain an additional Affinity Point every 5 levels. When a Genie reaches Level 100, it will gain 1 Affinity Point every level. Genies can attain a maximum of 26 Affinity Points.”<br />
“There are 5 types of Affinities: Metal, Wood, Water, Fire, and Earth. The number of points required to master an Affinity is 8.”</p>
<p><span style="color:red;"><strong><span style="text-decoration:underline;">Skills:</span></strong></span><br />
<strong>Important to note</strong> &#8211; ALL genies can get the SAME skills. There is no restriction on this; the only restriction is that some of the CLASSES cannot open certain skills on there genies.<br />
“By default, a Genie can learn a maximum of 3 skills. You can increase the maximum number of skills your Genie can learn by increasing the INT (Intellect) attribute. Genie abilities will consume your Genie’s Energy and Stamina. Genie’s can forget skills via the Watcher of the Earth at no cost.”</p>
<p><span style="color:red;"><span style="text-decoration:underline;"><strong>Starter Skills</strong></span></span><br />
(each Genie comes with a starter skill, this is something that you can “unlearn” from your genie if you wish to replace it, but for those who may not have the exp/spirit to level and gain new skills, these are a good starting point to learn your genie)</p>
<p>*<strong><span style="color:white;">Discipline</span></strong> (White Genie) Wind Force &#8211; Increases Flight Speed by 50%</p>
<p>*<strong><span style="color:orange;">Zeal</span></strong> (Gold Genie) Earthflame &#8211; Reduces Target attack and defense 4%</p>
<p>*<strong><span style="color:cyan;">Longevity</span></strong> (Blue Genie) Eruption Fist &#8211; Reduces Elemental resistance 30%</p>
<p>*<strong><span style="color:magenta;">Infliction</span></strong> (Red/Pink Genie) Venom Stinger &#8211; Decreases Targets speed &amp; increases yours by 22%</p>
<p><a href="http://pwi-forum.perfectworld.com/showthread.php?t=229421&amp;highlight=genie+skills" target="_blank"></a></p>
<p><a href="http://pwi-forum.perfectworld.com/showthread.php?t=229421&amp;highlight=genie+skills" target="_blank">See Skills</a></p>
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<span style="color:red;"><strong><span style="text-decoration:underline;">UPDATE ON &#8220;BUGGED&#8221; SKILLS:</span></strong></span> <a href="http://pwi-forum.perfectworld.com/showthread.php?t=295252" target="_blank">Patch Notes from May 26th:</a></p>
<p><strong><span style="color:red;"><span style="text-decoration:underline;">Genie Skills:</span></span></strong><br />
Many changes to Genie description skills have been updated to reflect the actual function of the skill:</p>
<p><span style="color:sandybrown;"><strong>Chi Siphon:</strong> </span>Drains X Chi from an enemy into yourself. The target will then regenerate 30 Chi every 3 seconds for 30 seconds.<br />
<span style="color:sandybrown;"><br />
<strong>Earthquake:</strong></span><strong> </strong>Deals Earth damage to targets around you. Has a chance to cause a knock back against monsters.<br />
<span style="color:sandybrown;"><br />
<strong>Frenzy:</strong></span> Lowers your Defense and Spell Resistance by X and increases your attack level by X.<br />
<span style="color:sandybrown;"><br />
<strong>Life Drain:</strong></span> Drains health from all targets within 15 meters. Causes X water damage and heals you for 5% of your max HP.<br />
<span style="color:sandybrown;"><br />
<strong>Mantle Ripple of Death:</strong></span> Creates a magical ripple in the ground. Causes X physical and earth damage to all targets within 15 meters of you. X chance for the targets to be poisoned and lose 100 Chi over 60 seconds.</p>
<p><strong><span style="color:sandybrown;">Qi Manipulation:</span></strong> Reduces target’s Mana over time.</p>
<p><strong><span style="color:sandybrown;">Reflective Aura:</span></strong> Chance to reflect magic attacks. Only available in Duels, Territory Wars, and against NPC Monsters.<br />
<strong><span style="color:sandybrown;"><br />
Searing Heat:</span></strong> Fire Affinity Requisite lowered to 2.<br />
<span style="color:sandybrown;"><br />
<strong>Tree of Protection:</strong></span><strong> </strong>Increases max HP by X for 5 seconds. Restores 25% of your max HP every 3 seconds for 6 seconds.<br />
<span style="color:sandybrown;"><br />
<strong>Virulent Poison</strong></span><strong>:</strong> Injects the target with a virulent poison that deals damage over 3 seconds. Target is immune to other status effects for base duration of 1 second.</p>
<p><strong><span style="color:sandybrown;">Whirlwind:</span> </strong>Deal small amount of damage to nearby targets. Briefly immobilizes and then stuns them.</p>
<p><strong><span style="color:red;"><span style="text-decoration:underline;">UPDATE ON &#8220;BUGGED&#8221; SKILLS</span>: </span></strong><a href="http://pwi-forum.perfectworld.com/showthread.php?t=288022" target="_blank">Patch Notes from May 20th:</a></p>
<p><strong><span style="color:red;">Genie Skills</span></strong><br />
<strong><span style="color:darkorchid;">Cauterize (Previously called Healing)</span></strong><br />
Has a X% chance to remove Bleed effects from yourself.</p>
<p><strong><span style="color:darkorchid;">Blood Clot</span></strong><br />
Makes you immune to Bleed Effects for x seconds. Does not remove existing Bleed effects.</p>
<p><strong><span style="color:darkorchid;">Air Strand</span></strong><br />
Immobilizes the target for 5 seconds. Has a 20% chance to also silence the target for 3 seconds. X% chance to also immobilize yourself for 4 seconds.</p>
<p><strong><span style="color:darkorchid;">Faith</span></strong><br />
Chance to gain immunity to all status effects for a short period of time.</p>
<p><strong><span style="color:darkorchid;">Rainbow Blessing</span></strong><br />
Now correctly states the requisite class (Cleric).</p>
<p>*(<a href="http://pwi-forum.perfectworld.com/showthread.php?t=281312" target="_blank">Review for Genie Skill Bugs Currently Known Prior to May 20th Patch</a>)*</p>
<p><span style="color:red;"><strong>**</strong></span><a href="http://pwi-forum.perfectworld.com/showthread.php?t=288111" target="_blank">New And Improved Bug Report Thread as of May 21st: For any in game bugs/issues</a><strong><span style="color:red;">**</span></strong></p>
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<p><strong><span style="color:red;">UPDATE ON GENIE SKILLS:</span> <a href="http://pwi.perfectworld.com/news/patchsubpage/patch-notes-version-166-5391" target="_blank">July 30, 2009 – Patch 166</a></strong></p>
<p><strong><span style="text-decoration:underline;"><span style="color:red;">Genie Skill Changes</span></span></strong></p>
<p><span style="color:#ffcc99;">Balance</span> &#8211; New Blademaster only Genie skill. Creates a shield around you that absorbs damage and makes you immune to stuns for 12 seconds. If your physical defense is higher than your average elemental resistance, the shield absorbs magic damage. If your elemental resistance is higher than your physical defense, the shield absorbs physical damage. The amount it absorbs is based on the difference between your physical defense and elemental resistance.</p>
<p><span style="color:#ffcc99;">Electro Dance</span> &#8211; Now has a chance to stun enemies.</p>
<p><span style="color:#ffcc99;">Explosion</span> &#8211; Now only hits a single target. It also now drains all of your Genie&#8217;s energy, but has no minimum cost.</p>
<p><span style="color:#ffcc99;">Gale </span>- Now also slows the flying speed of its targets.</p>
<p><span style="color:#ffcc99;">Poisonous Swarm</span> &#8211; Now slows the target and randomly reduces their HP, MP, or Chi.</p>
<p><span style="color:#ffcc99;">Rainbow Blessing </span>- The Critstrike Rate buff is now applied 100% of the time; the rest will still be randomly applied alongside it.</p>
<p><span style="color:#ffcc99;">Smoldering Burst</span> &#8211; This skill no longer has a secondary damage burst, and the damage is affected by the target&#8217;s Fire and Water resistances (higher fire resist lowers the damage, and higher water resist raises the damage.)</p>
<p><span style="color:#ffcc99;">Spark</span> &#8211; Cooldown raised to 40 seconds. Range reduced to 20 meters.</p>
<p><span style="color:#ffcc99;">True Emptiness</span> &#8211; This skill now consumes all of the genie&#8217;s energy and deals damage based on the amount of energy consumed.</p>
<p><span style="color:#ffcc99;">Virulent Poison</span> &#8211; This skill now drains the target&#8217;s Chi and deals damage based on the amount drained. It no longer causes status immunity.</p>
<p><span style="color:#ffcc99;">Wind Prison</span> &#8211; Now available to all classes.</p>
<p><strong><span style="color:red;"><span style="text-decoration:underline;">Genie Gears</span></span></strong><br />
The gear list for genies has greatly expanded. Speak to any Watcher of the Earth and select Genie Summon and Gear to check out the new equipment. You can also obtain Wraith Badges to turn in to the Commander-in-chief for reputation points. *</p>
<p>*Note: Items obtained from the Warsong City event are needed for trade in. Warsong City Dungeon is currently unavailable but will be open soon!</p>
<p>Actually some genie skills are bugged with the last patch 188</p>
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		<title>Longevity</title>
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		<pubDate>Wed, 23 Sep 2009 22:03:10 +0000</pubDate>
		<dc:creator>pwikatatonia</dc:creator>
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<h3 style="text-align:center;"><strong><span style="color:#ff00ff;">51-60 Lucky Points</span></strong></h3>
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<h3 style="text-align:center;"><strong><span style="color:#ffcc00;">61+ Lucky Points</span></strong></h3>
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		<title>Discipline</title>
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		<pubDate>Wed, 23 Sep 2009 21:56:28 +0000</pubDate>
		<dc:creator>pwikatatonia</dc:creator>
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<h3 style="text-align:center;"><strong><span style="color:#00ccff;">41-50 Lucky Points</span></strong></h3>
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<h3 style="text-align:center;"><strong><span style="color:#ff00ff;">51-60 Lucky Points</span></strong></h3>
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<h3 style="text-align:center;"><strong><span style="color:#ffcc00;">+61 Lucky Points</span></strong></h3>
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		<title>Zeal</title>
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		<pubDate>Wed, 23 Sep 2009 21:48:29 +0000</pubDate>
		<dc:creator>pwikatatonia</dc:creator>
				<category><![CDATA[Genies]]></category>
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<h3 style="text-align:center;"><strong><span style="color:#00ccff;">41-50 Lucky Points </span></strong></h3>
<h3 style="text-align:center;"><img class="aligncenter size-full wp-image-204" title="z2" src="http://pwikatatonia.files.wordpress.com/2009/09/z2.jpg?w=497&#038;h=329" alt="z2" width="497" height="329" /></h3>
<h3 style="text-align:center;"><strong><span style="color:#ff00ff;">51-60 lucky points</span></strong></h3>
<h3 style="text-align:center;"><img class="aligncenter size-full wp-image-205" title="z3" src="http://pwikatatonia.files.wordpress.com/2009/09/z3.jpg?w=497&#038;h=438" alt="z3" width="497" height="438" /></h3>
<h3 style="text-align:center;"><strong><span style="color:#ffcc00;">+61 Lucky Points</span></strong></h3>
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